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They are obviously referring to ambush encounters that can happen when you travel between areas of Cloakwood.
These ambushes are the most difficult ones you can encounter in the entire game, and this is why you should only move between areas if you are fully healed.
And I have to run (which is cowardice). I can take on Wyverns, spiders, but the Ettercaps cast Web almost instantly. I can’t keep healing whoever is stuck there, the other spells to immobilise the opposition are too long to cast, and my team lacks casters as Xzar doesn’t want to stay with me due to me being good, Neera just disappeared and Xan in level 5-6, and on very low hitpoints. The web even entangles spirits, and that is just strange. But you can’t rely on them anyway — they don’t spawn as often.
It’s not about dying on bad rolls — it’s about the fact that there is nothing you can do. Even good rolls end up in slaughter because these areas were meant for characters that aren’t exactly level 20 gods, so you’re not exactly a Juggernaut who can cut down scores of humanoid spiders. This isn’t the endgame. Come on.
Also: you sleep, waste your spells and health on an ambush, arrive at the new location, sleep and guess what. That’s right — your tired and beaten web-covered party of arachnophobes (phobia here being the word for “hatred”... deep, seething hatred) get to fight the locals who jump them as they rest.
That’s what I do, but it feels extremely cowardly. If you can beat the best mercenaries of the world, why is it that a bunch of overweight Spidermen can cream you? Faerûn denizens better watch out for that forest — that’s a MUCH bigger problem than Iron shortage.
The game is designed to have impossibly difficult ambushes because you can reload the autosave. Is that good game design? I would argue that it isn't but presumably they didn't know any better 20 years ago when this game was made.
Ettercaps don't cast Web, instead they have laced the area with traps that cast web. The only BG1 creature that casts Web is the Gargantuan Spider, and IIRC that only affects one character.
So, in the case of the Ettercaps, "Don't move." that trips the traps and fires the web spells. Don't charge, let them come to you. Put Imoen (or whichever thief you have) in detect traps mode and have them remove the traps so you can move.
By the time you get to Cloakwood you should have acquired a few wands. Use them and missile weapons on the ambushers until they are next to you and then switch to melee. Frost wands can one shot the spiders and if lucky an Ettercap. Paralyzation wands almost work every time on these opponents. Be careful of lightning wands as they can rebound right back at you.
But so far all the boss battles are the easiest: I just know where they are, so I either make a trap for them by just aggroing with Imoen and luring them to my spirits, or I cast the withering fog and wait as everyone dies. Cheap and unrewarding, but better than seeing your squad slaughtered because the enemies cast. The. ♥♥♥♥♥♥♥. Horror. Again.
I don’t use lightning — most destruction I do is by whithering fog and I have clerics to tank for me: a Drow (of course — no D&D party should be without a Drow... I tried hiring Drizzt, but he ran away to his basement) and Brawen, then I have Imoen and Safana and Xan and me, a Shaman. But most of my spells are area based, and while Xan has good evasion and armour spells, he is hardly a damage dealer right now, just a charmer.
As soon as Ettercap poison people, clerics run around trying to heal them (I can disable it, but stocking up on antidote takes up space and weight, and I don’t have the strongest people in party), and I can’t use my Shaman to heal them ok or cast anything as she is busy breakdancing the spirits into reality. Needless to say, with this group I can’t tank for long, as I can’t summon enough spirits to tie 4 or 5 Ettercaps that spawn and they never attack the closest enemy — they pick their own targets.
It’s interesting how literally everything that comes my way is destroyed except the “common” enemy. This is the bane of RPGs, like the impossibly strong Giants and pathetically weak Dragons. Or virgin Daedra and chad Mountain Lions in Oblivion.
On a side note: 650XP for them is pathetic. Granted they are easily destroyed if they are alone in the field, but not so when they ambush.
Wands are consumables but they can be recharged. It is expensive, but you make more than enough gold to recharge several wands. Use a wand until it has 1 or 2 charges left. Then sell it to a merchant. When you buy it back it will be fully recharged. Depending on the merchant it probably will have 100 charges (fireball wands max at 50). If your character has low charisma, put someone that has better charisma in the top slot before you talk to the merchant and get a better price.
And wands are cheap because for the “game of intellectuals” it’s awfully easy to just buy a whole lot of them without thinking about your PC progress or levelling, and spam them, even if your character is terrible at everything and dies in one hit.
edit: or install scs, it makes the game way harder without simply making units do tons of damage or be mindlessly bulletspungy