Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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Ch 3 bandit camp, not sure what to do
Journal says there are important documents in the big tent, but when I try to sneak in I get killed. Any ideas what I should do?
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Showing 1-15 of 20 comments
Wicket W. Warrick Jan 14, 2023 @ 1:10am 
Don't get killed, kill them, search for traps, search for documents, read them
Bill the Butcher Jan 14, 2023 @ 1:18am 
Originally posted by stef.corsi:
Don't get killed, kill them, search for traps, search for documents, read them
I don't think I'm strong enough to kill them right now. Should I just go do other quests and come back?
Bill the Butcher Jan 14, 2023 @ 2:06am 
Ok I beat them in the tent but my 2 mages died. Was it worth it, do they still get XP from it?
mrandocalrissian Jan 14, 2023 @ 3:43am 
No, if they died before the XP was awarded then they won't get a share (but on the bright side, the remaining alive members will get a bit more!).
Eowyn113 Jan 14, 2023 @ 3:55am 
Mages aren't that very powerful / helpful in BGI, they are weak too.
You can play with one mage in your party, but I wouldn't recommand two mages.
There are many side quests available in chapter 3, just to get your characters powerful enough to beat bandit camp
Last edited by Eowyn113; Jan 14, 2023 @ 5:26am
wendigo211 Jan 14, 2023 @ 10:19am 
Mages are crazy OP in BG, you just need to know how to use them. Protect them with Shield (later Ghost Armor) and Mirror Image. Late game you can add in Stoneskin (it lasts 24 hours, so you can cast it and rest to recover spells) for even more defense. You now have a character that's harder to kill than a Dwarven Defender and can tank most enemies in the game.

Offensively, sleep works against 90% of the enemies in the game. When it doesn't work, you can use Hold Person, Emotion:Hopelessness, Web or Stinking Cloud. Also don't forget about the wands. There are very few enemies who can survive being carpet bombed with a Wand of Fire. Wand of Lightning also works well but you have to watch out for ricochet. You only really need to worry about Aec'Letec and Mustard Jellies.
New Moon On Monday Jan 14, 2023 @ 10:43am 
If you don't think you are strong enough, try again later.

By the time your party is full and averaging 3rd level or better, you ought to be good to take on just about any of the side quests and areas available (except for Tales of the Sword Coast areas like Ugoth's Beard and Durlag's Tower, maybe the areas on the far western coast).

Certainly by the time your party is averaging 5th level, you ought to be good for anything available to you besides Ugoth's Beard and Durlags Tower.
valky Jan 14, 2023 @ 12:27pm 
Originally posted by New Moon On Monday:
If you don't think you are strong enough, try again later.

By the time your party is full and averaging 3rd level or better, you ought to be good to take on just about any of the side quests and areas available (except for Tales of the Sword Coast areas like Ugoth's Beard and Durlag's Tower, maybe the areas on the far western coast).

Certainly by the time your party is averaging 5th level, you ought to be good for anything available to you besides Ugoth's Beard and Durlags Tower.

Lvl 6 can be easily reached without farming before even thinking of doing the bandit camp, if you do most of all those additional areas below Beregost. A few areas are a PITA (firewine dungeon) or are tricky (Lighthouse thanks to Sirens). Other encounters need some prep (Basilisk anyone?), but you can acquire crapton of gear....and money.

You could - maybe - kill a few Ankhegs for an additional set of super-armor, but that nulls Taerum to buy off any additional shells, once crafted. I've heard, that 4 Ankhegs always spawn on a certain overland-map ^^
You could - maybe - kill a few Ankhegs for an additional set of super-armor, but that nulls Taerum to buy off any additional shells, once crafted. I've heard, that 4 Ankhegs always spawn on a certain overland-map ^^

no he still buys shells

i farm the cave for a good while with every party
Bill the Butcher Jan 15, 2023 @ 1:38am 
Originally posted by wendigo211:
Mages are crazy OP in BG, you just need to know how to use them. Protect them with Shield (later Ghost Armor) and Mirror Image. Late game you can add in Stoneskin (it lasts 24 hours, so you can cast it and rest to recover spells) for even more defense. You now have a character that's harder to kill than a Dwarven Defender and can tank most enemies in the game.

Offensively, sleep works against 90% of the enemies in the game. When it doesn't work, you can use Hold Person, Emotion:Hopelessness, Web or Stinking Cloud. Also don't forget about the wands. There are very few enemies who can survive being carpet bombed with a Wand of Fire. Wand of Lightning also works well but you have to watch out for ricochet. You only really need to worry about Aec'Letec and Mustard Jellies.

I have a regular wand in my inventory. Should I give it to one of the mages? I'm using Xan and Edwin. I tried giving them a weapon it says they're proficient in.
Bill the Butcher Jan 15, 2023 @ 1:39am 
Originally posted by Eowyn113:
Mages aren't that very powerful / helpful in BGI, they are weak too.
You can play with one mage in your party, but I wouldn't recommand two mages.
There are many side quests available in chapter 3, just to get your characters powerful enough to beat bandit camp
I need to find more characters to recruit. I had Misc but he turned on me when I didn't do his quest ASAP.
wendigo211 Jan 15, 2023 @ 1:54am 
Originally posted by Bill the Butcher:

I have a regular wand in my inventory. Should I give it to one of the mages? I'm using Xan and Edwin. I tried giving them a weapon it says they're proficient in.

You put wands in the quick slots like potions and you can recharge them by selling them and buying them back. That said what wand do you have? Almost all of them have uses other than the Wand of Missiles.
Bill the Butcher Jan 15, 2023 @ 2:13am 
Originally posted by wendigo211:
Originally posted by Bill the Butcher:

I have a regular wand in my inventory. Should I give it to one of the mages? I'm using Xan and Edwin. I tried giving them a weapon it says they're proficient in.

You put wands in the quick slots like potions and you can recharge them by selling them and buying them back. That said what wand do you have? Almost all of them have uses other than the Wand of Missiles.
Wand of magic missiles. So it's not useful? Where can I find other wands?
Wicket W. Warrick Jan 15, 2023 @ 3:21am 
Originally posted by Bill the Butcher:
Originally posted by wendigo211:

You put wands in the quick slots like potions and you can recharge them by selling them and buying them back. That said what wand do you have? Almost all of them have uses other than the Wand of Missiles.
Wand of magic missiles. So it's not useful? Where can I find other wands?
At high hedge, but that isn't the solution to your problem.

The tent encounter is a difficult one, so you have 2 options.
1. Go and do other side quests in order ot level you party up.
2. Trying a different strategy

You can try a different strategy either:
a. Bringing the enemy outside the tent. In this case you best way for surviving is to kill everyone outside the tent. Then prepare for the fight with the buffs that you need (potions, spells, etc). Then take the encounter out of the tent. Having some monster summoned by your side will help.
b. Fighting inside the tent. That depend on party composition and level, so I can be more specific you you tell them. Buff your party, expecially protecting you mages. As you get inside is all a matter of time. Kill the archer and the mage as fast as you can, try to charm someone. If you die, reload.

Anyway if this is the first playthrough I would also accept 2 mages dead, and then I would pay for resurrecting them. So the story go on and you don't get bored by myltiple reload.


Originally posted by Eowyn113:
Mages aren't that very powerful / helpful in BGI, they are weak too.
You can play with one mage in your party, but I wouldn't recommand two mages.
There are many side quests available in chapter 3, just to get your characters powerful enough to beat bandit camp
I actually did a walkthrough with 2 mages and 1 sorcerer and it was really easy, I just blasted with spells everything and than finish it with 1-2 fighters.
It's never black or white, it's always a matter of strategy.

Originally posted by Bill the Butcher:
Originally posted by Eowyn113:
Mages aren't that very powerful / helpful in BGI, they are weak too.
You can play with one mage in your party, but I wouldn't recommand two mages.
There are many side quests available in chapter 3, just to get your characters powerful enough to beat bandit camp
I need to find more characters to recruit. I had Misc but he turned on me when I didn't do his quest ASAP.
You will find more good characters in chapter 4., but as I said it is all a matter of strategy.
Last edited by Wicket W. Warrick; Jan 15, 2023 @ 3:22am
Bill the Butcher Jan 15, 2023 @ 3:32am 
Originally posted by stef.corsi:
Originally posted by Bill the Butcher:
Wand of magic missiles. So it's not useful? Where can I find other wands?
At high hedge, but that isn't the solution to your problem.

The tent encounter is a difficult one, so you have 2 options.
1. Go and do other side quests in order ot level you party up.
2. Trying a different strategy

You can try a different strategy either:
a. Bringing the enemy outside the tent. In this case you best way for surviving is to kill everyone outside the tent. Then prepare for the fight with the buffs that you need (potions, spells, etc). Then take the encounter out of the tent. Having some monster summoned by your side will help.
b. Fighting inside the tent. That depend on party composition and level, so I can be more specific you you tell them. Buff your party, expecially protecting you mages. As you get inside is all a matter of time. Kill the archer and the mage as fast as you can, try to charm someone. If you die, reload.

Anyway if this is the first playthrough I would also accept 2 mages dead, and then I would pay for resurrecting them. So the story go on and you don't get bored by myltiple reload.




Originally posted by Eowyn113:
Mages aren't that very powerful / helpful in BGI, they are weak too.
You can play with one mage in your party, but I wouldn't recommand two mages.
There are many side quests available in chapter 3, just to get your characters powerful enough to beat bandit camp
I actually did a walkthrough with 2 mages and 1 sorcerer and it was really easy, I just blasted with spells everything and than finish it with 1-2 fighters.
It's never black or white, it's always a matter of strategy.
I beat them inside the tent by spamming health potions. Revived mages at temple. It looks like their XP did go up some from the battle even though they died during it. I need to find spells to give them protection, do you know where I could find those? Also summoning monsters would help a lot.
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Date Posted: Jan 14, 2023 @ 1:03am
Posts: 20