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You need to be a very potion drunkard to empty the game stock.
Just know that there are many minor vendors that you may have not checked that sell variable potions.
High Hedge wizard, halfing village, carnival market below Naskhel, wandering vendor in durlag’s tower, bandit camp before they go hostile, shadow druids in cloakwood, Oghma priest and bernard in revisiting candlekeep, ugoth’s beard and werewold camp…
All that not even counting the entire baldur’s gate city vendors, the minor cities that you have to pass for main quest (beregost and Naskhel) and all the random loot you find along the game.
True question is: do you have enough gold to buy them all?
In my current complete playthrough that is nearing the end, I have 15 wands, 72 potions, 52 scrolls, and about 700 magic arrows/bolts/bullets, and I've barely even touched what the vendors have in stock...
I hope you're right. Surely there has to be something that compensates this downside. But in my experience oldschool/indie RPGs always have lack of basic features we all saw from more popular RPGs
Hey. Nah. For arrows check all weapon stores. Taurum has a vast variety of magical arrows. You can hunt along the coasts for sirens. They'll drop arrows of biting. Better arrows/bullets are available when you gain access to Baldur's Gate. You can buy from Thieves Guild vendors as well. There is a weapon/magical weapons/potions seller in the second sector. His shop is a big dome just to the west. Most bounty hunters you encounter have them. Don't use them on kobolds or normal enemies.
As to potions temples sells them. As mentioned thieves guild sell them. There are 3 temples that sells the blue/purple healing potions before going into the main city. Should you clean them out infiltrate Durlag's Tower 1st level under ground. The monsters are manageable but your thief must have 100 thieving skills. Just check the crates. Don't need to fight them. Remember to identify some suspicious potions cause the will petrify the person consuming it. Or just ignore & don't take it. The main question is can you maintain your party's purse because some of them can be expensive. Any Druid/Priest class can heal wounds via magic. Good luck.
What characters/NPCs are you playing with?
As you can prob tell, I am newbie. So it's Jaheira and Khalid so far. I also recruited Montaron and Xzar, took their gear and dismissed them. My char is NG so they won't get along
curing wounds and poisons are quite common.
Strength, speed and heroism are useful and limited, but you have enough to boost at least one player for alle the game, at least for important fights.
Same for thievery potions.
Others can be useful only in specific occasion, so you usually save them, but often you finish the game without using them. Protecting from lightinbolt can be useful in dungeons or in specific fights, it but is not necessary anche can be obtained also without potions. So you usually save more potion than you need.
Many are almost useless.
Gold may be an issue early on, but after clearing a few dungeons (and homes of their valuables) you can be swimming in gold.
I just got to Friendly Arm Inn, why?
- Do what you can at the Friendly Arm Inn, then leave to head south to Beregost.
- From Beregost, go south several maps, avoiding as many fights and such as possible, and reach Nashkel/
- When you reach Nashkel, go through all the maps you need to get to the mines
- Go through the Mines, defeat the boss in there (Mulahey). Recruit Xan & use him to replace Xzar & Montaron
- Return to Nashkel. Recruit Minsc. Turn in the reward & go west several maps until you reach the Gnoll Stronghold. Replace Xan with Dynaheir once you reach her in the stronghold.
Now you have the canon party (as long as you also have Imoen with you) and complete all the side content you can. This party will see you through the game. Enjoy!
Well, that's the classical approach. And a bit rough on a newbie, if you ask me.
Since you have the whiners, Jaheira and Khalid (also covers Xzar & Monty), who demand you go to Nashkel, get there within a reasonable period (but don't rush. Finish as many of the FAI & Beregost mini-quests along the way as you can.) This should level the party up to at least 2nd level. Entering the mines at 1st level is not great if you are a newbie!
Speak to the Mayor of Nashkel. That's all you need to do to satisfy J&K. Now they will stay with you and not insist you do anything else right away. Next, head West into an area with the Xvart village. Xvarts and wimpy, and easy to kill, and you can rest and they regenerate new ones. Not worth a lot of XP individually, but they add up. Once you are strong enough, head further west to the Gnoll Keep. Clear it out (good XP and treasure) and you should be 3+ level. Now you can keep clearing wilderness areas along the road and to the West of it (avoid the East regions for now-too tough.) Or you can take on the Nashkel mines at a studlier level.
Here's the deal: The designers of this game (sadly not the sequel) created vast wilderness areas that, mostly, have nothing to do with the main plot. Unless you explore, you will never be sent there. But they are full of random enemies you can kill for experience, and most of these drop treasure, which includes gold, gems, scrolls, and potions! You know, those things you are worried about the merchants not restocking? Here's the low-down: kill enough enemies and you should never need to buy potions or scrolls at all! You will eventually have so many of them you will be selling them to the merchants to afford better magical items.
If you only follow the story prompts you will miss a lot of content and some cool Easter Eggs. Did you know you can meet Drizzt himself? The game will never tell you this, but you can! So, my advice is get off the damn path they programmed for you and be a real adventurer and explore! I can take months of game time before I get back to the main plot in the mines. (And at 5th level, the mines and following plot areas are totally easy to bulldoze!)
Oh, and since I am giving away the whole game, here's another. None of the original NPCs will conflict seriously with one another (except Edwin and Minsc). Xzar and Monty are useless, but they get along fine with the good characters. The real conflicts are with the EE NPCs that got added, and only Dorn is a real problem with good NPCs. (He and Ajantis cannot be in the same party, and you might have to kill one!) When in Beregost pick up Kagain, who is a really good fighter, and don't worry that he's evil. No one will care. (The alignment system is mostly broken.)
And one other thing: In Beregost avoid the Northeast of the town until you gain a few levels. You will meet (rescue) Neera, and you don't want to be dragged into her personal story until you are around 4th level!
This is an old school, but not indy, game (in 1998 it was a game of the year!) But it lacks all the convenience items of modern RPGs, And it makes up for this with loads of freebies and such. (The most annoying thing is all the inventory management that modern games don't bother with.) So just flush all you know about newer CRPGs and just enjoy this one for what it is.