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Metagaming you can dump both. Lorewise, they should have a bit of wisdom, kinda of a trademark of their profession (otherwise they will not stay alive much longer).
Sole exception, if you want to multiclass Ranger to Cleric (never do this if you're an archer), then you need 17 on wisdom and 15 in Str and/or Con (don't remember by memory atm).
Int you can dump more but you'll probably want to keep it around 10-11 to future proof for BG2. Unless you're archer, then you could skip on Int since you'll never really be in range of mind-flayers.
As for WIS, Rangers do not get any additional spell slots from high WIS (unlike Druids and Clerics). However, having high WIS on your main character is somewhat useful in BG2 as well because it gives you additional (and sometimes highly useful) options in specific dialogues.
In sum, my advice would be to go for an INT of either 10 or 15 (so that you reach a permanent INT of 11 or 16 with the INT tome from BG1), and (assuming that all other important stats are maxed out already) to put any remaining points into WIS then. In any case, this decision will only have a pretty minor effect on your gameplay.
It is a merely a role playing thing.
That's because these games are an adaptation of table top D&D games. D&D players liked to role play characters similar to those in fantasy books and stories they read. Paladins for example have a lot in common with King Arthur's knights of the Round Table. Making fighter sub classes like Paladin and Ranger available in table top D&D gave the players a chance to have some variety, as well as extra abilities (and restrictions).
They don't really have a point, since Fighter/Cleric->Paladin and Fighter/Druid->Ranger. However, IIRC, the Paladin class predates the rules for multiclassing. I'm guessing the Ranger does too, which might explain why they exist. At the very least they were introduced at a time when race=class for metahumans.
That's partial correct. In original AD&D and 2nd edition humans could not "multi"-class. They could "dual" class but only the non-human races had the ability to multi class. Likewise only humans could be Paladins and I "think" only humans and half-elves could be Rangers.
As I mentioned above Paladins and Rangers were developed to allow players to role play characters that they may have come across in literature. I am pretty sure all of that was available in the original AD&D so I would say it's unlikely one predates the other.
I guess it depends on your point of view but I do think there is a point to these classes.
futureproof the underdark? Never had a problem.