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If you want turn-based, party-based RPGs then check out anything by Spiderweb Software. If you prefer more of a real time game you might enjoy the first two Torchlight games. I can't think of anything else that combines real time with party-based systems other than what has been already mentioned. Others may have more experience in that regard.
Nice in that you create your entire party in it. Not as open world but a lot of fun.
Pathfinder: Kingmaker has some minor bugs that weren't and cannot be fixed by the devs, because they don't own the rights to the game anymore since 2019. Yet nothing major, I have done 3 playthroughs. WOTR has no such problems. It's a complex game and there is a chance that you could encounter some bug, but the devs seem to fix them quickly - everything that I reported to them was fixed.
These are great games, but very old school. Lots of pixels and square-based movement. The three Dragonlance games are really excellent. I struggle with Pools of Radiance (mechanics issues, not gameplay.)
The Darksun games are really good. I still say Shattered Lands is better than BG was at original release. The other SSI games aren't that great like the Eye of the Beholder series, Menzoberranzan, Ravenloft etc. I have a certain soft spot for Spelljammer: Pirates of Realmspace but it's janky as hell now.
Since no one mentioned it, there's also Temple of Elemental Evil, which has really good gameplay (it's missing a couple of combat manoeuvres, but it's otherwise a complete implementation of the 3e rules), but it has by far the worst plot and setting for a D&D game. It's also a pain to get it working now since you'll need both the Temple+ and Co8 mods at minimum.
Pillars of Eternity
Tyranny
They don't have a specific RPG system tied to it, and spells refresh after each combat to make it more interesting IIRC
If you want to switch system from D&D (or AD&D in regards to BG1/2) to Pathfinder there's
Pathfinder: Kingmaker
Pathfinder: Wrath of the Righteous
But it's a boatload of rules to understand and Pathfinder is more much complex than 5e or AD&D.
Hmm, not necessarily. The first edition Pathfinder rules are based on D&D 3.5 Edition which, in my opinion, was much more streamlined and logical compared to 2nd Edition. Anyone who understands 2nd Edition rules probably will have no difficulty figuring out Pathfinder.
Yeah probably expressed myself wrong. The videogame version of Pathfinder is much more complex than the videogame version of 5e (BG3) or AD&D (BG1-2). Making a build in BG1 is extremely simple, but planning one in Kingmaker is much much more involved and you can easily make an unplayable build.
I haven't tried Kingmaker (it's on my to-do list) but I can see that. The same applies to the tabletop version.