Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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How do I defeat the skeleton warrior in the maze, chapter 7
Yo Baldur's gate fans,

Currently I am in chapter 7, just passed the Thieves guild, I am making my way through the maze. I encounter 2 skeleton warriors. They are so powerful. I tried everything possible but can not kill them. How do you do this. The damage they make is huge. Even worse is that they have magical resistance.
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Showing 1-15 of 25 comments
Elrion Nov 30, 2024 @ 9:06am 
An easy way to kill them is with the Wand of Monster Summoning: The Ogres you summon can hit the skeletons, so you can just keep summoning Monsters until they are dead. In any case, don't try to tank them with a character; just use summoned creatures to tank them, and keep resummoning them when they die.

Alternatively, you can use the Hold Undead spell. They have decent Magic Resistance and saving throws, but if you keep trying, it will trigger at some point.

Something that always helps is pulling each skeleton separately.

Finally, if nothing else helps, you can just use stealth or invisibility to sneak past them.
Last edited by Elrion; Nov 30, 2024 @ 9:06am
wendigo211 Nov 30, 2024 @ 9:45am 
They're piercing at a distance and slashing up close. You can tank them if you use the Elves Bane girdle as they approach and then switch to the Golden Girdle of Urnst, assuming you also have a character with Full Plate (or a Potion of Defense/Invulnerability), Ring of Protection+2, Helm of Balduran, Cloak of Balduran and an 18 DEX.

Otherwise, use try to use blunt attacks against them, following that, slashing or piercing. Avoid missile attacks (but if you do use them, try fire arrows). For a Mage, try Melf's Minute Meteors or, if you're high level enough, hit them with a couple of lower resistance spells so you can land some spells against them. A cleric or druid with level 5 spells could cast spell resistance on them, which will make it easier to use spells against them.

You should have fought them before, IIRC there are a couple either in Durlag's Tower or Degrodel's home.

Edit: You could also Mage tank them, with Stoneskin and/or Mirror Image, although you would need Protection from Cold vs. their ice arrows. Or you could use a scroll of Protection from Undead.
Last edited by wendigo211; Nov 30, 2024 @ 10:00am
philos3 Nov 30, 2024 @ 4:01pm 
Also, you do not have to fight both at the same time. They are in a line down that passage. You can get the first one to chase you back out of sight of the second.

This is my method.
I have Imoen (she's my usual choice for a thief) go into stealth with her bow at the ready. I put the remainder of party back around the corner of the turn in the corridor. Everyone that can melee decently has a blunt weapon ready. Imoen sneaks up to just in sight of the first SW. She fires and immediately retreats (don't wait for the arrow to hit) back around the corner and far behind the melee crew. The arrow will only do minimal damage, but the SW will pursue her as its focus. It will turn the corner and run into the melee crew. It will still be armed with its bow (and will shoot at Imoen if she is close which is why I put her far back). The SW will waste a turn trying to go around and then change to its 2 handed sword. So the party gets at least one round of free swings. If you haste (spell or potion) the party, it is even better. Those bad at melee can still use missile weapons and help chip away. A couple of rounds and it gets pummeled to death. A bless spell also helps.

Heal up any damage. Repeat the same for number two.

Also I usually use invisibility on Imoen when beginning the maze and have her run through the entire maze, finding and disabling any traps before starting the passage.
Wicket W. Warrick Dec 1, 2024 @ 12:33pm 
Skeleton are tough, but IMHO at this point if you can't kill them it could be that you rushed thorugh the game and now you are underlevelled and also still unexperienced. Could this be the case? Since after the maze the game is almost finished, do you want to explore some more and come back later or do you want to finish it?
Last edited by Wicket W. Warrick; Dec 1, 2024 @ 12:34pm
basaroundtheworld Dec 3, 2024 @ 12:14am 
Thanks for your help everybody. I managed to do this. The biggest difference actually was the kind of weapon. My fighters were equipped with swords. I changed it to a war hammer. The other fighter a flail. It makes all of a difference. Suddenly I could attack them.
a_delo3 Dec 3, 2024 @ 3:16pm 
By then should have a few scrolls of protection from undead: use one on your thief and can disable the nasty traps without having to worry about the skeletons.
Of course can use the same scroll on a more capable fighter and bash the undead at leisure...
Centurion Dec 3, 2024 @ 5:56pm 
Originally posted by basaroundtheworld:
Thanks for your help everybody. I managed to do this. The biggest difference actually was the kind of weapon. My fighters were equipped with swords. I changed it to a war hammer. The other fighter a flail. It makes all of a difference. Suddenly I could attack them.

Always use the right tool for the right job!
Lastly, I am fighting now the last battle with Sarevok. I am attacked with fire balls I think. Despite having the protection from fire spell on, I get severely damaged until the point it is game over pretty quickly. Is there some way to protect myself from the blast? It is so destructive.
Sstavix Dec 6, 2024 @ 3:29pm 
Originally posted by basaroundtheworld:
Lastly, I am fighting now the last battle with Sarevok. I am attacked with fire balls I think. Despite having the protection from fire spell on, I get severely damaged until the point it is game over pretty quickly. Is there some way to protect myself from the blast? It is so destructive.
Wands of monster summoning. Nothing like throwing a bunch of disposable minions ahead of you (when you can't see Sarevok and his flunkies) to take all the spells before your party gets involved.

When your minions start dying, use the wand again. And again. And again. I took a screenshot of my own victory against Sarevok using this tactic. Victory lies atop a mountain of corpses.
basaroundtheworld Dec 7, 2024 @ 12:35am 
Thanks for the tip Sstavix. The problem however is that I got fire balls thrown at me. So I can just briefly summon monsters. How can I protect myself from the fire balls? The spell "protection from fire" does not seem to work.
a_delo3 Dec 7, 2024 @ 6:04am 
If have druids in your party have one of them cast insect plague and the wizards will be taken out of service.
Your wizard/bard may try to disble them with stinking cloud or web but it is far less effective.
If feel lucky may have each one party member to lob a potion of explosion as soon as the fight start: if win the initiative check could take down a bit of Sarevok's friends.
Also, are sure the fireballs come from the wizards and not from the traps? There are many, especially around Bhaal's symbol, and can not be disabled so beware
Sstavix Dec 7, 2024 @ 12:12pm 
Originally posted by basaroundtheworld:
Thanks for the tip Sstavix. The problem however is that I got fire balls thrown at me. So I can just briefly summon monsters. How can I protect myself from the fire balls? The spell "protection from fire" does not seem to work.

No, you use the wand before you even see your opponents. The minions will wander over to Sarevok and co and start attacking before you even move your characters. That way the minions get the fireballs while your party stays out of range. Once the wizard has exhausted his fireball spells, he can't cast any more.

Originally posted by a_delo3:
Also, are sure the fireballs come from the wizards and not from the traps? There are many, especially around Bhaal's symbol, and can not be disabled so beware

Ooh, excellent point! I had forgotten about those. Stick to the edges of the room, not the Bhaal symbol in the middle. Here is the screenshot I was talking about - you an see some of the trap locations highlighted in red. And no, these can't be disarmed, and will trigger whenever someone - including the enemies - steps on them.

https://steamcommunity.com/sharedfiles/filedetails/?id=2964685358
JC Dec 7, 2024 @ 11:52pm 
Originally posted by basaroundtheworld:
Thanks for your help everybody. I managed to do this. The biggest difference actually was the kind of weapon. My fighters were equipped with swords. I changed it to a war hammer. The other fighter a flail. It makes all of a difference. Suddenly I could attack them.


Yes, DnD has damage types, Many weapons work far better on some monsters verse others. For instance you need them to kill Ooze easier. Also Protection from undead, and all sorts of buffs and debuffs make most fights trivial.
Yo everybody. I tried some of your strategies half an hour. Though it does not seem to work for me. I have 2 mages casting endlessly monsters. However, Angelo is particular is so difficult, because he teleports to me and then he shoots me with a fireball. So the fireballs do not come from traps, I know where the traps are located.
It seems that there is no spell to protect from fire ball.
I tried to shoot with Mins and Safana dispel arrows, then 2 mages shoot magic missile at Angelo. The problem is that the mages have to keep summon monsters as Angelo wipes the floor with his fireballs.
a_delo3 Dec 8, 2024 @ 3:19am 
I believe it is sunfire but anyway, summons will not do you any good unless are nymphs (these scantily clad ladies eat Sarevok's party for breakfast).
Try wand of paralyzation and use any debuff you have at hand (blindness, nold monster/person, web, stinking cloud, chaos, etc...).
I get you have two mages, safana and minsc; who are the last two?
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