Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
AC 2 from your one-handed proficiency.
AC 1 from Ring of Protection found straight away.
AC -5 when using Shield Amulet from Nashkel Carnival. It lasts 1 hour and can *recharged* to 50 charges for about 3k gold in the Nashkel Store.
- most enemes in BG1 has THAC0 15-20, so with an AC of 0
- not wearing an hel critical can be letal,
All of this (expecially the second) is more problematic if playing on insane. So, also if you mange to decrease AC, you still have problem in survivability
And they will always do. So in order to not be hit you need:
- to have a pure tank, that stays in front and attract enemy's attacks
- strike first, strike hard, no mercy, They must be killed before he think to attack you.
- buff him. Haste and strength
I don't understand why you chose one-handed style, dual wielding would have been much better.
Other things like the belt that give bonus AC to crushing damage or the potions of defense would give a little help, but they are no fundamental.
It is not difficult, you just need to understand how to do it.
I never have a problem selecting a target for kobold archers....they usually go for the one with the most aggro....so lead with your tank and if possible make him/her initiate combat with ranged weapons....or choose a formation where he will always be much more in front than everyone else, they attack who they see first.
Part of RPG party combat is making sure you sort out who gets all the aggro...i.e. your tank, if it's not working that way, you need to find a way to do it..
You need to practice combat tactics....and I don't mean lining up 2 in front 4 in the back, I mean stuff that works. Like who gets the aggro....how far back everyone else needs to be..mages have no reason being anywhere near ranged weapon killzone..for example
Listen, I play with Rasaad and is similar to your Kensai...I have no problem with him...but bear in mind it's a SUPPORT role
Look at my thread on battle tactics. They work....but you will need to micro-manage and move them about as if they were chess pieces. That's partly why I love BG, because I play a lot of war games like Total War...
a tactic to defeat kobold archers (or any archers/ranged firing enemy): get the one with best missile AC to initiate combat then charge the archers and get him/her to fight in the middle of the group...most will bring out a sword and stop firing...job done, easy pickings. Also about combat tactics: kobold have very high APR with a bow but are crap at melee....wise saying: "Always fight the weaker version of your enemy..."
You also want to hold on to the -3 AC belts:
The key to fighting Kobolds and Hobgoblins is: Don't fight them. Unless you have to in one of the plot dungeons, just avoid them. They're worth next to no XP, you don't get any good loot off of them and due to their high APR you'll take damage even if they can only hit you on a natural 20. They just aren't worth the time and resources.
Unless he is soloing, but then that presents its own set of problems i.e. not knowing the game well enough to solo....
...and kobold commandos in Firewine Ruins drop 100+ Arrows of Fire +2...worth it for me
Also when you read "I've managed to get my AC down to 4, but a lot of things are still hitting me." I'm thinking hmmm 10 hours max in the game. Let's not sugar coat it....running before walking comes to mind
Assuming you don't like that and want to be the hero of your own story, then you have a lot of good advice here. Mostly you will be totally dependent on buffs (and saving often), meaning you may need more than one cleric/druid to cast barkskin and what not. And you will burn more potions as you find them.
You are caught in the classic BGEE vise: You are playing a class this game was never designed for. (All the kits came later than the OG.) Some of the kits will totally overpower BG1 and some will struggle to make it to Chapter 3. For example, my first EE run was an Archer that just blew through the entire thing with total ease. Rarely broke a sweat. And, there was a mod once for the OG that allowed the original BG2 classes (as designed in 1999.) The Totemic Druid could actually cheese the entire game with their summons, who were unhittable by 98% of the enemies (because you needed +2 weapons to hit them. EE toned the Totemic Druid wayyyy down!)
On the other hand, some classes are all but useless (you don't need an Undead Hunter until SoD, if you install it,) And some are severely gimped. I understand what you are dealing with. I just finished an epic run with a Cavalier. The cavalier has the same weapons restrictions as the Kensai (and no mastery to boot), but can wear heavy armor, helmets, and large shields. And the pincushion thing even happened to them! Once almost lost her to some kobold commandos. I cannot imagine trying it with no armor and no helmet!
So, all I can say is: "Good luck Highlander!" (Because I really see the Kensai more as a MacLeod than a samurai. Of course, your PC is not really an immortal, although in the end, "there can be only one.")
Excellently put as usual Cent...much more eloquent than I could ever manage.
Also the Highlander reference? One of my favorite movies, very appreciated. XD
If you want low AC, you take a berserker. A Kensai si all about doing the max damage.
A Kensai can't count on min AC, also if shield amulet will help. And don't forget that the problem is not being hit, but receiving critical hits.
A dead enemy don't do damage, so take dual wielding and kill him first. Expecially at beginning the increase of 1 APR is important. Also if second hands hit with less frequency it still is an increase of more or less 50% of the damage done per round. While -1AC is 5% of chances to be hit, thus 5% of damage,. Do you understand the difference? And still no AC will help you against critical hits that you get without helm, that are the real problem of a kensai.
So max the damage and get the minimum, possibly zero, attck against you. That' the right strategy. If you prefer other playing syle (i.e. AC based), you chose the wrong class.
Then play as you like, but you are not playing in the best way.
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fql51ndot21k51.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D7812b79ad6e77aa61ab3d536d1a0b43d1ac5dd8a
Dude, don't beat yourself up. Kensai is not the easiest PC to roll if you're revisiting BG after many years and rusty. Take it easy and learn the game, you'll find it a lot more rewarding is my advice. Otherwise if you just want a quick bash for nostalgia's sake....play on the easier levels. That's what I recommend.
I gave you an award to cheer you up mate