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It's hard to tell. They shouldn't hit you often if somehow you've reached below -24 AC, but... who knows. There still might be some oversights present.
Also pure Swashbucklers can have very low AC late game. I remember those Sendai's drows being almost unable to hit me in groups.
With 3 and 3.5 editions at least AC matters for second/third/fourth attacks... But it not depending on level is still a problem.
This problem is solved in Dungeons and Dragons Online by getting rid of d20 for hitting.
However, if you're absolutely talking only about an AC of "-20,-30 or more", which is a large range, btw, the topic would need to get much more specific about which AC exactly, what enemies and difficulty mode it is about, whether it is with a modded game. Perhaps there are corner-case issues - but you don't refer to a current playthrough but only to vague memories.
--> https://baldursgate.fandom.com/wiki/Experience_Tables
Also, not even full Baldur's Gate 2 grants enough XP to get that far.
Yet this is Baldur's Gate forum, not BG2.
About THAC0, I don't understand the perspective, and it's a topic about AC. A multi-class f/m/c cannot learn Grand Mastery for its THAC0 modifiers. It doesn't need cleric spells to boost strength, since there's the Crom Faeyr +5 warhammer that grants STR 25. And e.g. a Kensai gains extra THAC0 bonuses every three levels.
Whether the cheesy exploits in the original games still work to break the stacking & formulae, no idea. The enhanced editions are worth revisiting for another playthrough every once in a while.
I just finished a BG2 EE run, and had 3 party members past -10; those fire giants did still hit often. The boots that give stoneskin twice a day made the fights with them more manageable, almost too easy.