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Ilmoita käännösongelmasta
I also enjoyed some playing with the "wrong" race, like an elf fighter, a dwarf fighter thief, an halfing cleric, a gnome barbarian.
Actually they are also solid and you can build strong characters.
Anyway, also party composition is an importa part: forgetting min/max on party build can bring to funny party composition. For example a full thief (single or multi) party, or nature servant party, 3-4 mages on BG1, all small people, and so on.
I'm going through Siege of Dragonspear right now, and I'm enjoying having Glint (a thief / cleric) in my party as well. Amusingly enough I was also considering the idea of a thief / cleric before I ran into him. Basically an incorrigible prankster who is more interested in having fun than trying to save the world.
But what about you, OP? What are the kinds of characters you've created to go through the game?
You're role-playing someone who learned to be versatile. Rather than putting all of their cards in one deck, they made two decks. A Swashbuckler-> Cleric or Keeper Swash/Cleric brings three as they are also able to fight in melee at the cost of not being able to backstab. They are likely followers of Mask, or at least benefactors of his desire to sew chaos. How that came to be is open for your own head canon. I roleplay as a Human in Baldurs Gate usually. Mainly because I don't like being shorter than Imoen. I don't really lose that much by choosing this over Elf either.
Something to note though. You can only backstab with Clubs and Quarterstaves with this character. Carrying around a Quarterstaff is an eye sore as a Rogue, so keep your darts in hand until you are ready to make the stab. I'd argue you don't really *need* backstab, but it's an element people love about Thieves. I just wish 2e had 3e sneak attack (Not the single attack version you can turn on for Baldurs Gate).
Min/max is part of every game. Even that puddle of poison that is Arelith community on NWN, where roleplay is mandatory, has a deatached discord channel to optimize min/max builds.
People on BG are, normally old gamers that played this game for years. Original BG was released in 1999 and BG2 in 2021 (afaik).
In fact, as there's no interaction with other players, if you want to roleplay in BG you have to follow 2 points: Your race/class x environmet and your race/class x your party members.
Some Classes are, by lore, interesting to play. Let's say, an assassin single class would be a properly sucessor to Bhaal. A paladin wouldn't scaverge the bodies of his fallen foes, cos that would be beneath him (and hell bro, you will lose LOTS of equipments that way). Many quests should be refused by default if your character is good, evil, a paladin, druid, ranger and etc...
If you want some suggestion for a good roleplay:
Make a ranger and get wilson in the party;
Make a crazy party, with people not very well in the head (i'm doing this one now), and i suggest for this one Neera, Anomen (CN) and Jan Jansen at least. I'm putting Haer'Dalis too, to make some spice in the romance with Anomen;
Conflict or attack some of the companions you're not joining (ex: a paladin would sure as hell turn on Edwin in his first questline request on BG2)
BG/BG2 aren't much roleplay friendly, unless you mod your game heavy, but there are minor points you can add in your performance, to make the game a bit better, however let your bard playing the harp in the middle of waukeen to simulate an errant musican playing for a bit of money will make you bored in minutes.
I love that!!!
So I haven't gotten into this game much quite yet..
But,
My first run was a wood elf Shaman,
Her Mother was a Druid and once Gorion took our hero in she was raised to love nature and it's magics, as her mother would have wished.
But she had an intense connection to the chaotic forces of Nature, being a Bhaalspawn, and even could connect with the spirits of nature calling upon them for aid.
Who knows, perhaps one of these spirits is her mother... watching over her still..
Her outlook on life is that while nothing is born evil/good, the Mortal races have become capable of greater evil than anything found in nature. She looks to protect the Innocent from these evils, and restore the peace of nature to their lives.
But as time goes on her methods become more and more brutal..
She started Neutral good, and ended True Neutral
A Half-elf Fighter/Mage, who was raised to follow the arcane arts in candle keep, but took more of a liking to stories of heroes who fought dragons and saved kingdoms. So whenever she was not getting lectured by Gorion, she would sneak out to watch the guards train. Gorion eventually caught on, and made a deal... That he would buy her a sword and even pay the captain to train her, as long as she promises to focus more on her studies.
She was never the perfect student, but to get the chance to learn to fight like the heroes from her favorite stories, she would become far more well behaved, and her magical studies would allow her to compliment her skill with a blade with magical powers.
Her personality will be super inspired by your classic mythological heroes, like King Arthur, Sir Gawain, Hercules, Odysseus.
A dwarf Cleric of Ioun (Head canon patron), Who would be focused on learning and knowledge, and when adventure strikes and our hero is thrust into danger, she will always opt to take the peaceful options when able, and will support the warriors around her rather than fight herself... She is the mom friend of the party, and will at first despise the idea of adventure, wishing to go back to her studies.. but will eventually discover that there is far more to learn out here. Who knows, maybe one day she'll write a book of this.
One thing I never really understood were players who play role-playing games, but completely ignore the "role-play" aspects of it. To me, that's like trying to pretend the suits don't matter in a game of poker, or trying to ignore the "Chance" cards in Monopoly. Yes, you can have fun, but you're not getting the full experience of the game itself. But that could just be me. I like the opportunity to step into another character's mindset and trying to live life through their eyes for a while.
But role-playing and powergaming are really two separate things, in the sense that you can always be both. I mean, if you decide to create an uber-fighter named Maximus Ultimus, that's a role, isn't it? After all, your half-brother Sarevok is a mega-character, but he also has a lot of issues going on too.
Here are two ideas to enhance role-playing. One is get yourself a custom portrait that fits your concept. Being able to personalize your character is always a help to RPG. I mean, if you are an elf with blue skin, that is something to build on, right? I commonly use an image of a mage with a sword (no doubt the cover art of some book I have never read). So I build a fighter/mage around that image.
Here is a more radical, and advanced one: Use EEKeeper to create a truly custom character. if Drizzt can be a drow and a ranger, and if the developers can give us Tiefling Blades, half-orc blackguards, and Goblin Shamans, why not you? After all, who wrote the rules that a half-orc, or halfling, cannot be a good paladin? More extreme, how about a vampire anything? Maybe one fighting against their own evil urges? Or a pure orc mage? Now you have a character with a real story to tell. It has always bothered me that in the entire Forgotten Realms, not one dwarf has ever learned to cast magic. Or no elf can ever join a paladin order? And halflings to me seem like they were born to be bards.
Word to the wise, however, as I have been playing around with this. If you want to create an off-menu character, use the Baldur's Gate Wiki to get your stats and abilities right. Also, you may want to stick with a playable avatar, regardless of what race you select. You can create a true "Ogre Berserker," but their paper doll is limited. No matter what weapon you equip, they will show a morning star, and only have one animation. This is why Viconia is coded "elf" in the system.
Particularly, if you team up with only story companions, possibly exchanging some from time to time, and continueing into the sequel, you must live with their non-min-maxed attributes. So, why not accept similar attributes for your main player character?
My favorite choice with regard to role-playing is a female main character. Preferably a Cavalier or plain Paladin and Sir Anomen as romance partner in BG2EE. Sometimes a single-class/kit like Bard or Skald or Sorcerer or Priest. I've tried an assassin, too, but playing hide and seek using boots of speed isn't attractive anymore gameplay-wise - on the other hand, a thief is nice for all the Shadows Thieves stuff, but don't hope for many class-specific choices. Similarly, one can have some role-playing fun with a female monk and Rasaad, but same issues in the sequel where warriors, clerics and mages are more fun because of the combat-heavier gameplay.
A big part of that is because of the ruleset. Some races were expressly prohibited from being certain classes (such as dwarves can't be mages), and even then some of the races had an upper limit as to what level they could get (for example, in the same rules, elf fighters had a maximum level limit of 12). Humans had no limitation, which was supposed to be their main advantage. These rules were hold-overs from the previous version of Dungeons and Dragons - in fact, in the earliest iterations of the game, "elf" and "dwarf" were actually character classes, complete with their own rules!
Many DMs tossed some of these rules (especially the one about upper level limit) when it came to running the game they wanted to. And obviously, these limitations were tossed when 3rd edition rolled around. Any race could be any class. The Forgotten Realms radically changed accordingly. But the Baldur's Gate games were set at a time before this occurred, so using mods would be the only way to get around it. Think of it as adding your own house rules to the game.
Playing with lower stats has nothing to do with roleplaying, simply make the game more difficult (less easy). Still you can have hard roleplaying with a fully maxed character, and only min-max all the game with lower stats. Actually probably you will feel more free with higher stats than lower, since you can do different choices without worrying about negatives effects.
What I do is usually don't put too low values on stats (like 3 in wisdom or so on), if not for real roleplaying reason, that means that not all stats will be optimal, but usually gameplay doesn't change a lot.
One important thing to remember is that somehow Bhaalspawn has to be powerful. The pacific dwarf or the scholar or the always singing bard are nice roleplaying characters, but probably they will do nothing for most of the game. Bhaalspaw must be in the middle of action, and after a while this theoretical perfect roleplaying character will become a weaker copy of a more powerful character, ruining any roleplaying atmosphere.
It's roleplaying that asks Bhaalspawn to have some power, otherwise the all story lose any sense.
Finally, remember that (A)D&D itself is a game based on mechanics (it was born form wargame), so some attenction on mechanics is always needed, also on pnp.
I think that the initial choice is important just to play something different from what already played, but in game choices are most important, like choosing companion, doing or not quests , other interacton, weapon choice, etc.. If all those are based at least in part on roleplaying, the game is IMHO more fun.
Playing a character with attributes not all in the 18s, there are enough options like potions and spells and equipment to affect some attributes. Good STR potions in BG1, which make a huge difference in important battles, if not only hoarding them or selling them. Why insist on creating a bhaalspawn with STR 18/xx or even the rare STR 18/00? The Manual of Gainful Exercise will bump STR to 19.