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Сообщить о проблеме с переводом
Mage/Sorcerer itemization and HLAs are the best in BG2. Greater Alacrity(HLA) combined with Robes of Vecna+Amulet of Power reduces casting cooldown to nothing, and casting speed to almost nothing respectively. This means that you could use greater alacrity->timestop, and then cast an incredible amount of spells in the rounds allotted by timestop. Playing with a friend recently, I was able to pull the following spells out of my ass In the time I was given by timestop: greater malison-> glitterdust-> slow-> 6 horrid wiltings-> 6 skull traps. Complete overkill, as 3 horrid wiltings will end just about every encounter in the game.
Even the most powerful martial in the game(with exceptions, some are scripted not to be affected by timestop which is very rare) is helpless in the face of being shutdown by a mage with greater alacrity and timestop. Reaching that level of power after a long playthrough is extremely fun. Liches that gave me trouble at the beginning of BG2 suddenly fell completely flat, as they were instantly killed by way too many horrid wiltings before their contingency spells even had time to go off.
The reason why I say Wild Mage/Sorcerer in particular is because they're pretty much one and the same class. Wild Mage gets all the benefit of specialist mages without any of the drawbacks other than wild surges that become a non-issue by the time you're actually using Nehals Reckless Dweomer(which is an extremely silly spell that lets you cast any spell you know from a level 1 slot in exchange for a nigh guaranteed wild surge), and Sorcerer is just Mage with even more spell slots but fewer actual spells and no memorisation required. So far over the course of a 250+ hour playthrough of all the games with my friend, my character has rolled the worst negative wild surge(3/4 of party gold disappears) twice.
EDIT
Forgot to mention that Fighter/Mage is best multi because it's Fighter with Mage spells, and it gets access to both Fighter and Mage HLAs.
Wild mage can spam any lvl spells due Nahal Dweomer (lvl 1). Negative surges are negligible at high level. Can even combine with Project Image which means you can in theory cast "unlimited" amount of lvl 9 spells for example.. (btw this reminds me high level bards can do the same and use Project image for sing while they do other actions)
Sorcerer is almost same, though you need select your spells and can not spam top spells so easily (still mroe casts than regular mage)
F/M simply combine the power of fighter with strong selfbuff (stoneskin, mirror image, improved haste, Tenser...) Though I slightly disagree dual class is inferior - if you dual at lvl 13 (which is VERY late) you have more weapon profificency and APR for cost of fighter HLA. (also dual include kits). You also reach higher mage levels faster without spending half of XP on fighter forever.
Would also note multi and dual classing is almost powergaming that you dont need to do at all in game with party of 6. Eg. whole dual classing mechanic is imho very uneeded and kills fun and character progress forcing you wait for extra XP to get original class back (unless you dual early enough). Multi holds you on lower levels, especially early. It is good to think about if you really want spend half game subotpimal jsut to catch up much later and get eventually some superpower at end of the game. (in aprticular if you play from lvl1) But if you solo or want play top difficulty it may be viable option.
Playing as any kind of a fighter makes you a better fighter than a pure mage because pure class mages aren't fighters. A Fighter/Mage multi will poop on any dual class equivalent due to having access to both mage and fighter HLAs.
Also worth noting that besides the two Protection from Magic scrolls in the game, nothing will save a martial from say, being imprisoned in time-stop. SCS is fun.
Just check my 2 posts in this thread, he can be very viable member even in BG1 and as this is not your first gameplay you can well consider the options.
https://steamcommunity.com/app/228280/discussions/0/1727575977550904140/
At that point, you're better off multi-classing for the HLAs instead of dualing because Mage spell slot progression stops at 29.
It is still more than enough, but it hell matter a lot WHEN you reach it. To have 3M XP for lvl 9 spells is normally about end of BG2, having 6M for multi is late TOB if ever.
Dual is obviously much more capable mage with stronger spells coming way sooner and not only for last boss fight.
Also fighter HLAs are quite inferior to mage (alacrity, planetar, dragon breath). GWW is genrally obsolete with Dual wield +grandmastery+improved haste, Hardiness not needed for F/M with stoneskin, etc. Critical is great for damage output - if not most major enemies in TOB being imunne to critical (still it is guaranteed hit which counts)
Spell slot progression for Fighter/Mage and generalist are nearly identical.
Mage:
5 5 5 5 5 5 5 5 4
Fighter/Mage
5 5 5 5 5 4 3 3 2
You can easily make up for the small loss in slots with HLAs, the Ring of Acuity, The Ring of Wizardry, and the Circlet of Netheril. You don't even need these items, but I'm assuming that you'd use them because there are few better options when a Fighter/Mage has no use for AC.
I do agree that a dualed fighter/mage is a much better actual mage than a multi, but that's not why you play a fighter/mage multi. A multi figher/mage is a much better fighter than any other kind of fighter due to huge self-buffing potential and the ability to CC to guarantee hits. You can cast time-stop and burst down most enemies fairly quickly as an example because timestop enables your attacks to ignore THAC0 and AC.
Anyways, I feel as if upon reconsideration that it doesn't really matter which one is better in terms of the unmodded vanilla game because almost every encounter in the game can be trivialised regardless of your class choices as a mage with Shapechange: Mindflayer if we were to talk about strictly what is most effective. Of course, it also doesn't really matter to a casual player just doing a playthrough of the game.
My advice to OP is to pick what you like and stick with it, you can pure class any class in the game and still beat it on Core Rules.
Thanks!
To many of them, yes. Unfortunately, it still doesn't protect you from time-stop or ability damage, but Enrage is still better than Barbarian Rage.