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Before you do anything, I'd run a test game to make sure that you can all connect to eachother's game and that everything runs smoothly.
This is what a multiplayer setup screen looks like.
https://steamcommunity.com/sharedfiles/filedetails/?id=3022480417
There can be 1-6 players sharing 1-6 characters, but I'd try to keep it to 2 players because more than that just gets messy. You can change which players controls which characters at any moment, though normally only the host can control the main character.
Make sure to click the little boxes with the cogs, they let you set which players can start dialog, pause, trade, etc. Many hosts forget to do this.
-It's game over if the main character dies. Pressing reload takes you back to the character setup screen and everyone has to press READY again.
-If any other character dies, they can't do anything unless the other players go to the trouble of resurrecting them, but that's a pain in the butt in these early games... And dying is extremely easy.
-Dialog pauses the game for everyone.
-Trading doesn't pause the game for everyone.
-Pausing is very important in these games, but you should really just leave that to the host because multiplayer pausing comes with a delay before you can use it again.
I can tell you the multiplayer through the in game system is not stable. You might be able to get a few hours out of a session with constant disconnects.