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This is one reason why using a Wand of Summoning is a go to strategy when playing LOB.
Although at least for the first game you can import BG2 characters into BG1 with most of their abilities and a good bit of gear so there are still legit avenues to exploit if you really want to make a character that's absurdly broken and op in BG1 lol
Sarevok: HA fight me brother, your puny power cannot mach my 5 levels over the EXP cap mwahahahahaha
PC: Jokes on you brother.. i'm level 40 b***h >: D
I would actually like to see more RPG's with such features built in from the start tbh.
The EXP caps in BG don't really bother me, but I do love the ability to control how fast or slow I can actually level up in RPG's.
Skyrim is one game that comes to mind when I think of games that I hate leveling up in just because of how annoyingly fast it can be at times.
And yeah I did mod that one to significantly slow down my leveling process.
This game never had to worry about balance it just was about making an enjoyable game for all.
So to keep the spirit of the original game alive and to give it justice it would make sense to not nerf the game by reducing the summon limit to 5.
I mean on one hand you nerf the game you make some players unhappy with the change.
and
on the other hand if you don't nerf it at all and leave it as is in the original well then you make no one unhappy as they still have the choice to use it or not use it.
Because its the players choice they do not have to summon 20 skeletons any more than I have to play every game as a fighter. I have a choice to play as any class I want because I was given a choice.
This original design is important.
Beamdog has an incredible job with the EE additions. But some things should keep the original balance and spirit of the game.
Reducing the summon like to 5 is like changing the game of chess. Its like removing the queen from the game.
Ya that is something that was a bug though and it was fixed. (I agree with the fix on the rings).
An unlimited summon limit is not overlapping stacking bonuses and the game was designed to be able to summon as many spells as you had. (very fun).
There is nothing game breaking or overpowered about a unlimited summon limit.
Above I made a good example as could be made of 100 other things that can be called OP.
The level 1 sleep spell makes most of BG1 a piece of cake you can put swarms of ogres, half ogres, sword spiders/phase spiders etc to sleep with 1 click and then you can sit around wacking them until they die the duration is practically unlimited when you gain a few levels.
But sleep spell did not get nerfed and it should not either. The option should be there for us to enjoy. It is this design that made BG1 .. Baldurs Gate it is apart of its identity and its apart of the reason people fell in love with the game.
What many people patching this game and nerfing spells may not understand is that people fell in love with a video game and then all of sudden they see this game called the EE and think wow great an up to date version of my favorite game. Then they play it to realize its not the same game and their favorite things are removed.
This game is much more than a simple pnp game it has an identity on its own and it is simply wonderful. The varied ways you can play like summoning 20 skeletons was wonderful.
Using a sleep spell to put the whole group of ogres to sleep again wonderful.
Creating an entire build and spell list with ghoul touch included and able to work was wonderful.
Yes, but not to the point of being "unchangeable". You are perturbed by this (and other changes) and I am sorry you are. But the vast majority of the BG community have no problem.
Um, that is not even close in comparison. It is a big deal perhaps to you. But this is a "very" minor nuance of the game. The queen is a major piece in chess. You'd have to eliminate mages and sorcerers to achieve that level.
So are you saying that if Beamdog changed something "you" liked it is a mistake but if "you" agree with it, it was a bug?
If you are putting ogres, sword spiders, and phase spiders to sleep with a level 1 Sleep spell something is wrong. Here is the spell description from the BG manual:
Saving Throw: Neg.
A Sleep spell causes one or more of the caster’s enemies to fall into a deep slumber. All creatures in the area of effect must make a Saving Throw vs. Death with a –3 penalty or
fall asleep. Monsters with 4 Hit Dice or more are unaffected, as are undead and any creatures explicitly immune to sleep effects.
Ogres are 4 (+1) hit dice, Sword Spiders and Phase Spiders are both 5(+5) hit dice. They should all be unaffected by Sleep. Level 2 "Power Word Sleep" only works on targets with 20 or less hit points (no HD limit).
Bottom Line in response to your thread title:
No, it does not hurt the game.
Again, I am sorry you are disappointed by the EE version. But all the things you have complained about are very minor subtleties or nuances. The vast majority have no problem. The changes made have by and large been no issue. You might consider pulling out those CDs you have and perhaps enjoy the game more.
I quote you here
"So are you saying that if Beamdog changed something "you" liked it is a mistake but if "you" agree with it, it was a bug?"
The fact that you are resorting to putting words in my mouth I haven't said shows you don't really care about the truth or right or wrong. Clearly and quite obviously I do not represent the picture you paint. But you do show people you are willing to twist words and make false claims and ideas just to hang on during the discussion.
Its not possible to be any more clear than what I already said.
- The rings were a bug that needed to be fixed as they were overlapping bonuses.
and
-The summon limit was never a bug but a design of the game that allowed you to summon as many creatures as you had spells. Technically the there is still a summon limit but its the limit of how many times you can cast spells.
If you don't know that the level 1 sleep spell can put half ogres, ogres, sword spiders, phase spiders to sleep then what do you want me to say?
You also seem to be surprised that the spell description does not match the in game mechanics.
These things are not new to me I have known them since like 1999.
I can imagine people made typos in the description or at the end of the day they decided to implement the spells differently than what is written because it is better for the game.
I just know from experience (fresh experience as well as I just played again recently that the level 1 sleep spell works on many half ogres and I am pretty sure that first ogre east of where Gorian died with the belts can be put to sleep as I have done it. I am also sure the same ogres mixed with half ogres near one of the Siren maps to the west are able to be put to sleep.
Regardless the point holds either way the fact is the sleep spell works on many BG1 monsters making the game a breeze if you use it.
Bro, just install Twewak Anthology from Camdawg and problem solved. The game do this for balance sake, same reason why you can't install more than 5 traps.
The mistakes of the past aren't an example to be followed.
Sorry for being straight here, but you have a problem for some reason or another with Beamdog which i don't know, but now you're picking a bone with every single little thing! This generate good will of no one @Sephiroth!
You misunderstood my point. I didn't mean that unlimited summons were OP - although that could certainly be the case. Just with two summon monster wands I was able to curbstomp Sepiroth (admittedly on story mode, but I can now see why these are considered extremely useful for LoB mode). I meant "game-breaking" in the most literal way possible - as in "causing the game to crash and crash hard" bad. I can easily see how the software could self-destruct if its given too many mobs to try and juggle at the same time. Game developers typically try to ensure that things like this don't happen. Rather than be a limitation to the game rules, I think it's more of a limitation to the software rules. Just to be on the safe side, I think limiting it to five summons is more than enough.
My apologies, that was not my intent. Written words are often easy to misconstrue. Please note that I was asking a question and "not" trying to put words in your mouth. or that you making any statement along those lines. So please do not do the same by claiming that I was. I most certainly do care about truth and right or wrong.
If you recall I have answered many of your questions in varying threads and while disagreeing at times I did not do that in any of them. I have always striven to answer any thread with good intentions.
I think the problem arose from our difference of opinion about what constitutes a bug or a mistake or whatever. I was having a hard time trying to establish where you draw the line.
I have been playing this game for that long as well. Sleep should work on Half Ogres
as they are 2+con HD monster. I have tried sleep on ogres in a few places and it never worked for me. I admit I have never tried it on sword or phase spiders because I knew they were way more than 4 HD. But if it does work, which you indicate it does, then that is a mistake or bug according to the spell description (it is the same in 2nd Edition D&D too). And yes it does surprise me as most spell descriptions I have seen seem pretty accurate to the effect and faithful to the 2nd edition rules.
At any rate, again I didn't intend to insult you or put words in your mouth. Cheers
I can't say if all those is true, but this is what appears from your posting activity.
You complain against the game, but you should admit that you do it because with those nerfs the game became too difficult for you to be enjoyable. While it's still easy for everyone else. I know that this can be frustrating, but there's no shame, just continue to play the original with your golden CDs and enjoy it. There's nothing wrong to prefere the good old days, even with their limits, but then continue playing the original is the answer not complaing about any correction has been made. The EE is good as it is and anyway it won't be changed, not to reintroduce cheesy strategy like this.
The cheesy strategies are on the pedestral, not the developpers.
I agree. I think even the old conversion mods, like Tutu and BGT caused this to happen when you merged BG 1&2. I think it is just the effect of using the BG2 Engine with the BG1 maps and such. But, it does change it from the original, I did enjoy a cheese I called "Skeleton Swarm" back in the day when you could conjure up 28 skeletons who would tie-up any enemy, even Drizzt or Sarevok, allowing you to missile them to death (or just wait out of sight and let all those skeletons roll the occasional critical hit.) But I don't think it was some intentional thing (although it is better for play balance.) It's just the cost of having kits and being able to use the tab-key to find treasure in BG1.
The game starts to stutter a bit when your screen is wall to wall with monsters, but it hasn't crashed or broken my save or anything... so far. These were summoned using a modified Wand of Monster Summoning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2947368818
i miss the FMV that use to excist the still pictures and such are kinda bleh - lack charm
I Notice a change in AI behavor and such as well
the lack of summon limit dosnt effect me much but if you had more then 1 summoning br0 or such i can see it being a problem no more summoning waves of baddies to do ♥♥♥♥ for you