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Fordítási probléma jelentése
mages being better scince the dawn of time.
I'm not sure that there is a way to really improve them and stay true to the 2nd ed. feeling of BG. You can improve them with dual classing. Fighter 7/Cleric X is really strong in BG 2 (not so much in BG, since you can't hit Fighter 7/Cleric 8). I'd stay away from the multiclasses if you're going into BG 2 since the XP split really hurts their casting progression, once XP requirements start increasing by a fixed amount.
And don't forget to sell them when you need gold.
Clerics are and always have been powerhouses. 3rd edition just took it and ran with it, further buffing a class that was already ridiculously overpowered. I mostly blame it on the players who were too short sighted, at the time, to realize the monster that lay at their finger tips due to the stereotype that clerics heal and nothing else.
They are better at mages at crowd control and buffs, and crowd control is king, damage spells are the last resort of a desperate man who failed his scribe checks for anything better or fell into the newbie trap and picked an Invoker as his class (unless he just wanted a challenge of being the most useless specialist in the game or for pure RP reasons).
Druids are more of a hybrid class, and are amazing in PnP where they can do their thing to the fullest extent...but in the highly limited context of a CRPG the massive amount of versitility they bring is non-existent.
Hell bards aren't even divine casters and they STILL couldn't do them worth a crap in BG, because at the end of the day BG is a dungeon crawler, through and through, and hybrid classes with strong versetility and heavy roleplaying investment simple can't shine when that versility is undermined by heavy limitations and a complete lack of real roleplaying options.
Bards though do manage to do a bit better then druids since they at least get arcane magic, where as Druids are so throughly hindered they had to give them exclusive access to several normally cleric exclusive spells just to give them SOMETHING they could do that clerics couldn't that mattered in BG's battle centric gameplay style. (Ironskins is the only legitimately druid exclusive spell they they get).
and why shadow druids are considered as violent in forgotten realms i can not understand. come on... how tarded people must be not to understand not to go into ♥♥♥♥♥♥♥ woods at certain days? or, simply, never, ever step into certain woods! huh?
the main problem is that the Druid Sub classes Suck , aside the Totemic Druid who gets extra fodder for useless shape shifts non is even worth considering.
and the Druid Class itself is Lackluster too~ no armor , only one * for weapon styles and weapons...hampering them from becoming more than average melee combatants.
it looks different then you go the Fighter/Druid Scimitar Dual Wield route (the problem is bg1+2 has already a fighter/druid if you can stand her)
BG1 has two +3 Scimitars (one a druid can use but a easy +2 is also getable), and BG2 has +2Belm with a extra Attack Swing...making you a Mean Melee Damage Dealer , as for your Spells ? iron skin ...and all the self buffs , and whats left just fill with Heals so your Cleric can stack up more of his group buffs...
but yeah druids are Lackluster, only mentionable benefit they have is the low XP they need to level up until 10 , then their xp jumps get crazy.
Actually they still get the essential healing ability if they multi-class, but if you go for a fighter/cleric multi, for example, your offensive capabilities are much greater.
On top of that, multiclasses generally get more HLAs, and cleric HLAs are kind of crappy. There are actually so few of them that you just run out. This happened in my last playthrough with Viconia.