Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

Druid spells still suck.
Isn't it about time Druid spells were improved? Why not borrow a bit from IWD2? Druid is my favourite class in that game but, to my mind, is unplayable in the BG series. The Shaman is a good start, but quickly became redundant, save for the Clarity of Mind spell, and the resurrect option. Druids and Clerics both could benefit from a spell page or two. A mage can get to page 10!
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115/18 megjegyzés mutatása
thats because real heros tear reality a new one with there own awesome power and dont beg for table scraps from gods and trees.

mages being better scince the dawn of time.
Legutóbb szerkesztette: Von Faustien; 2016. ápr. 11., 13:56
Eat more good berries, they're good for you.
Have you tried playing with the class kits?
Clerics and druids were really weak in 2nd Ed. They didn't have much in terms of offense, their melee abilities were poor and their offensive spells were weak. Their lack of power was reflected in their XP tables which offered very fast progression. What they did have was healing magic. That made them the class no one wanted to play but every party needed. In about half of the games I dmed, they ended up being NPCs. Of course 3rd ed. changed that and made them into codzilla, but that doesn't really help a 2nd ed. game.

I'm not sure that there is a way to really improve them and stay true to the 2nd ed. feeling of BG. You can improve them with dual classing. Fighter 7/Cleric X is really strong in BG 2 (not so much in BG, since you can't hit Fighter 7/Cleric 8). I'd stay away from the multiclasses if you're going into BG 2 since the XP split really hurts their casting progression, once XP requirements start increasing by a fixed amount.
Gekkibi eredeti hozzászólása:
Eat more good berries, they're good for you.

And don't forget to sell them when you need gold.
I like to play druids from an RP perspective despite knowing it would not make me as OP as some other classes. I would get less enjoyment playing an OP class just because it's OP instead of being interesting to me from a lore angle. Thankfully being a party based game my companions can make up for my shortcomings in combat. Would it be nice if was a stronger class? Sure but my primary goal was not to roleplay 'game mechanically OP' but to roleplay what is it me a more interesting world/setting/character lore based class.
Legutóbb szerkesztette: Dragoonlordz; 2016. ápr. 11., 17:26
No idea what you're talking about.

Clerics are and always have been powerhouses. 3rd edition just took it and ran with it, further buffing a class that was already ridiculously overpowered. I mostly blame it on the players who were too short sighted, at the time, to realize the monster that lay at their finger tips due to the stereotype that clerics heal and nothing else.

They are better at mages at crowd control and buffs, and crowd control is king, damage spells are the last resort of a desperate man who failed his scribe checks for anything better or fell into the newbie trap and picked an Invoker as his class (unless he just wanted a challenge of being the most useless specialist in the game or for pure RP reasons).

Druids are more of a hybrid class, and are amazing in PnP where they can do their thing to the fullest extent...but in the highly limited context of a CRPG the massive amount of versitility they bring is non-existent.

Hell bards aren't even divine casters and they STILL couldn't do them worth a crap in BG, because at the end of the day BG is a dungeon crawler, through and through, and hybrid classes with strong versetility and heavy roleplaying investment simple can't shine when that versility is undermined by heavy limitations and a complete lack of real roleplaying options.

Bards though do manage to do a bit better then druids since they at least get arcane magic, where as Druids are so throughly hindered they had to give them exclusive access to several normally cleric exclusive spells just to give them SOMETHING they could do that clerics couldn't that mattered in BG's battle centric gameplay style. (Ironskins is the only legitimately druid exclusive spell they they get).
Legutóbb szerkesztette: kaiyl_kariashi; 2016. ápr. 11., 23:40
Ranger, dual classed to cleric, dual weilding flails like a boss, is still one of the best classes I ever played. But I feel the cleric element gets a little old toward the end whereas mage classes keep me interested for longer.
I'm finding the Shaman absurdly powerful.. abusively so... though not due to the spells.. the shaman dance thing is insanely effective at makign an endless stream of meat shields to tie up the enemy while my spellcasters and archers kill everything
the only druids are shadow druids. all the rest are fakers and that's why their spells suck. think about it... they are represented as *mysterious*. wtf? perfect ground for aaaall sort of charlatans. right?

and why shadow druids are considered as violent in forgotten realms i can not understand. come on... how tarded people must be not to understand not to go into ♥♥♥♥♥♥♥ woods at certain days? or, simply, never, ever step into certain woods! huh?
Druid Spells are ...different , and lacking to the Cleric selection.
the main problem is that the Druid Sub classes Suck , aside the Totemic Druid who gets extra fodder for useless shape shifts non is even worth considering.

and the Druid Class itself is Lackluster too~ no armor , only one * for weapon styles and weapons...hampering them from becoming more than average melee combatants.

it looks different then you go the Fighter/Druid Scimitar Dual Wield route (the problem is bg1+2 has already a fighter/druid if you can stand her)
BG1 has two +3 Scimitars (one a druid can use but a easy +2 is also getable), and BG2 has +2Belm with a extra Attack Swing...making you a Mean Melee Damage Dealer , as for your Spells ? iron skin ...and all the self buffs , and whats left just fill with Heals so your Cleric can stack up more of his group buffs...


but yeah druids are Lackluster, only mentionable benefit they have is the low XP they need to level up until 10 , then their xp jumps get crazy.
wendigo211 eredeti hozzászólása:
I'd stay away from the multiclasses if you're going into BG 2 since the XP split really hurts their casting progression, once XP requirements start increasing by a fixed amount.

Actually they still get the essential healing ability if they multi-class, but if you go for a fighter/cleric multi, for example, your offensive capabilities are much greater.

On top of that, multiclasses generally get more HLAs, and cleric HLAs are kind of crappy. There are actually so few of them that you just run out. This happened in my last playthrough with Viconia.
Druid's just aren't a lot of fun. The werewolf thing should have been awesome but, just, isn't.
Also, I'm finding M'Khin really useful, way more so than Jaheira, Faldorn, or Cernd. Maybe on a par with a Cleric. That dance is wicked too. Remember how BG1 used to have unlimited summonings? Those were the days.
DannyVonSnott eredeti hozzászólása:
Druid's just aren't a lot of fun. The werewolf thing should have been awesome but, just, isn't.
Not sure if Gibberlings3 tweak patch works with the "Enhanced" Edition, but it contains shapeshifter rebalance package. It makes druids more playable and fun.
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115/18 megjegyzés mutatása
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Közzétéve: 2016. ápr. 11., 13:03
Hozzászólások: 18