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I've never used the "hands" spell. Magic Missile is very good for a really long time.
As for spells it's useful to spam Haste on your fighters, if you have any other possitive effect spells like blessing spam them too. In BG 1 you absolutely have to have protection from petrification. Cure spell and restore spell are useful. Resist fear and remove fear is a must have. As well as cure poison or slow poison. Spam hold spells often, there are many pathetic swarm type of monsters in BG1 so it's useful. Get freedom spell or whatever the name for protection from entanglement. Well and of course attack spells like magic missile or acid arrow. I blast archers with them. So far thats all that comes to mind.
Web and entangle hold the same problems as fireball in that it can hit your party.
Remove fear and slow poison are pretty important, most of the time you wont be using them but when you do need them you'll be very sorry if you don't have them.
Deafen and glitter dust can potentially help but they are by no means a sure thing.
Good berry is nice to have, it helps patch up smaller wounds so you dont have to waste cure spells and you can save the berrys you get from it for later if you dont need them now.
Avoid find familiar like the plauge. The thing will die and you will lose con!
Other than that Id say just play around and see what works for you.
As far as i know yes. Unless it's a potion. Not sure about potion actually.
But invisibility or improved invisibility is extremely useful when coupled with non detection. Don't remember what level you need for those spells though.
Summoning is a great way to combat mages or slow and distract enemies. Just swarm the ♥♥♥♥♥♥♥ with monsters. Works like a charm. But i think they limited summonig with one of the earlier patches. Again not sure.
Breach and sword in the face works too. But that ♥♥♥♥♥♥♥ demilich in BG2... damn. I barelly killed him with summoning spam 1st time and 2nd time by lucky hold spell that he didnt resist after i used wand of wonders.
which reminds me healing spells should damage undead, up to you to decide if its worth it.
Chromatic orb when it gets the stun added to it (level 5 I think)
Aganazzar's scorcher can do some serious AoE damage if you line if up right
Minor Spell Sequencer, tossing 10 magic missiles at once =D
I'd aim for the archers, they are surprisingly lethal in this game.