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I'm currently doing an co-op playthrough with my buddy, even when both of us control 2 other AI members, it still gets frustrating at times.
feels really great when we pause, and plan the fight as we are outnumbered
hope that helps
A smaller party will let you level up faster, but you may have more trouble adapting to enemy attacks, especially larger groups or multiple archers/spell casters.
Are you looking to create all party members, or are you going to recruit some existing ones. If you recruit, go with ones more or less of the same alignment as you. It's tricky mixing good and evil. You need to balance your reputation to keep anybody from leaving, and some characters hate one another and will attack. Khalid/Jaheira and Xzar/Montaron are a classic example.
Max party is six.
So far you've got a Sorc and Druid I see, thats some decent magic lineup. If you wanted, you could give your sorc the Web spell later and your druid entangle, focus on ranged attackers and crowd control. Get a nice thief with a shorbow and a ranger or archer, and keep your distance, but you'll need some hard lockdown for when people get close.
Or you could get someone beefy in there like a paladin or a fighter, get him some good armor and crank his AC down to -4 or -5 and have him tank. You could even give him some bow points for when you want to lockdown with webs and entangles.
Imoen makes for a decent thief, so you don't HAVE to make one yourself, unless you wanted to, but I certainly would recommend having one in the party.
Small parties are easier to manage and LEVEL UP FASTER than larger parties, keep in mind XP is split among all party members. If you kill something and get 600xp, with 6 characters they all get 100xp, if you only had 4 they'd get 150xp each
The new Create Party feature is great as it makes it possible to create up to six party members yourself as in Icewind Dale without the need to find the NPC companions.
For the first Sorcerer spells, I used Chromatic Orb instead of Magic Missile, because it does more than damage. And later on I prefer MMM and Skull Trap for ranged damage. Instead of Spook I learned Blindness, which is great to disable single enemies for a long time. Shield to protect against magic missile casters. Protection from Petrification, so I would have a safe way to farm basilisks XP instead of having to buy potions. Invisibility for safe exploring and avoidance of fights. The spell I like most. Knock to open locks. Web and Grease to throw enemy mobs something into the way. Stoneskin for good protection. Spider Spawn to summon help. Mirror Image and Remove Magic. With all the scrolls one can find and buy, there are enough extra spells for special encounters.
Other than a Sorcerer, I really like brute-force warriors, such as a Berserker or plain Fighter. Certainly if going for a completionist playthrough including Durlags Tower, Ulgoths Beard and other areas that throw competent melee dudes at you. Then a larger party is much more fun.
Since Siege of Dragonspear I'm back to the drawing board, however, and want to boot other main characters through BGEE into SOD without using EEKeeper or similar tools. I've got a final save with a Cavalier using halberds. Not sure whether I would like that in SOD.