Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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Ragnaman Dec 3, 2022 @ 10:59am
Rigid Thinking vs lvl1 party
Who did this ?

Everyone and their aunt wants to cast this crap on my party for first 3 chapters and then I have to proceed to shepherd my own party into not killing citizens.

I can't recall this ever happening in non EE version.
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Showing 1-15 of 29 comments
The spellcasting bounty hunters always had disabling spells, spellcasters generally always had disabling spells. I don't know if the spells have changed (all the BGEE changes have screwed with my memory of the original), but enemy spellcasters always had disabling spells which were nasty.

It does seem to me that one game mechanic is different in BGEE, in that the auto-pause for sighting an enemy occurs immediately when an enemy goes from blue to red. That helps to give you a chance to interrupt spellcasting. I recall that in the original, when you were forced into a conversation before a battle, there was a delay of a few seconds between the auto-pause and the enemy turning red.

(Edit: Actually, what I think it was is that after someone planning to kill you had forced a conversation with you, the enemy could start spell-casting or attacking you immediately, but there was a delay in which they'd change from blue to red. They seem to go immediately red now.)
Last edited by New Moon On Monday; Dec 3, 2022 @ 12:44pm
Ragnaman Dec 4, 2022 @ 8:18am 
3rd level priest spell,

ffs i found another encounter where this is blasted as soon as combat starts, why on earth a lvl1-3 zones get opponents that can cast lvl5 equivalent spells just like that.

Or are they all carrying scrolls of rigid thinking ? In any case annoying as f.
And it lasts for god knows how many rounds.
Last edited by Ragnaman; Dec 4, 2022 @ 8:18am
AlexMBrennan Dec 4, 2022 @ 9:20am 
ffs i found another encounter where this is blasted as soon as combat starts, why on earth a lvl1-3 zones get opponents that can cast lvl5 equivalent spells just like that.
Spoiler alert: This isn't an MMO. There are no "lvl1-3 zones". You should either try to accept this or go back to playing WoW.
Ragnaman Dec 4, 2022 @ 10:33am 
Originally posted by AlexMBrennan:
ffs i found another encounter where this is blasted as soon as combat starts, why on earth a lvl1-3 zones get opponents that can cast lvl5 equivalent spells just like that.
Spoiler alert: This isn't an MMO. There are no "lvl1-3 zones". You should either try to accept this or go back to playing WoW.
Spoiler alert: you have no idea how D&D campaigns are made.
Teratus Dec 4, 2022 @ 11:52am 
Originally posted by Ragnaman:
Originally posted by AlexMBrennan:
Spoiler alert: This isn't an MMO. There are no "lvl1-3 zones". You should either try to accept this or go back to playing WoW.
Spoiler alert: you have no idea how D&D campaigns are made.

You have to go off the beaten path at times to find enemies that strong that early.

I'm not sure what you're fighting exactly but i've not has as much trouble as you seem to be talking about so early into the game.

It would help if you told us what you are fighting and where you found it.. not to mention your party, who you are using and what abilities you have to defend.
Ragnaman Dec 4, 2022 @ 11:57am 
Originally posted by Teratus:
Originally posted by Ragnaman:
Spoiler alert: you have no idea how D&D campaigns are made.

You have to go off the beaten path at times to find enemies that strong that early.

Nashkell Inn is now "off the beaten path" ?
Teratus Dec 4, 2022 @ 12:30pm 
Originally posted by Ragnaman:
Originally posted by Teratus:

You have to go off the beaten path at times to find enemies that strong that early.

Nashkell Inn is now "off the beaten path" ?

You were not specific about that, and I said "at times" :P

So Neira is who you are having trouble with?
She's a level 5 Cleric just for the record but still very easily beatable with a level 1 team.

Leaving the Inn will cause her to follow you which also gives you the ability to cheese her by having the town guard come and help gank her.
Pretty sure you can leave the Inn while she is casting which will also cause her to waste her current spell.

You can shut her down easily enough with spells like Command and Sleep if you have them, rendering her utterly defenceless if they hit.
Pretty sure you can also interrupt her spell's if you hit her hard enough while she's casting.
This is generally something you'll aim to do with spellcasters all the way through the game to nullify them.
A good timed Magic Missile or Chromatic Orb might be able to accomplish that, the latter having a chance to blind her too.
Imoen starts with a Magic Missile Wand too so you should take advantage of that if you still have it.
Wands are very useful in these games so make sure to use them when you're in a spot of trouble, some of them can make a very hard fight a complete and utter joke at times, same goes for control spells like Web, Command, Sleep and Horror when they hit.

Be careful about freezing enemies though, if you destroy them you won't get some of their items as loot.
Ragnaman Dec 4, 2022 @ 12:43pm 
I am not going to list now every encounter (there definitely was cleric west of Beregost and bottom of Nashkell mines with same spell), all I am saying that rigid thinking is what I've encountered left and right, and yes, you roam first three chapters as lvl1 party if you gather everyone early (without cheesing solo until 4000xp), only spell resist saves you vs rigid thinking, being lvl1 vs lvl5 almost guarantees it succeeding all the time.
Yeah, command is awesome, but it does not always proc + metagaming is mehh (e.g. casting command before Neira gets to talk to you and immediatelly pile on her).

I clearly remember pre-EE BG not having this cancer, Neira casted self-buff and attacked, but now she casts hold/rigid mind and then proceeds to self-buff, and at this stage (lvl1) realistic defences are against fear and magic missiles, theres no dispel (dont even know what counters rigid thinking tbh, but possibly putting own member to sleep would help him not kill town's kids)

"Leaving the Inn will cause her to follow you which also gives you the ability to cheese her by having the town guard come and help gank her.
Pretty sure you can leave the Inn while she is casting which will also cause her to waste her current spell."
This one is interesting, didnt know.
Last edited by Ragnaman; Dec 5, 2022 @ 1:26am
JC Dec 4, 2022 @ 10:21pm 
Your against a spell caster cleric. You have two choices. Add protections, or use fast casting spells to disrupt them.

Early game the best is probably Xzar with his drain, that spell is almost instant. Outside of that a wand of magic missile is just as good or perhaps better. You should have that as well.

All 3 of those casters you mentioned can be beaten by lvl 1-2 parties with out much trouble. with out those spells, a cleric is a total joke to beat with a 6 man party. You can also go invisible and backstab for a near instant death as well, a few arrows or a spell will finish them off.
Ragnaman Dec 5, 2022 @ 1:19am 
Thx for the tips.

lvl1 party will miss all their hits for the cleric to cast 3 spells on multiple accounts, but yes, wand of magic missile on Imoen is the early anti-caster. Metagaming is boring. I think EE failed to consider how annoying rigid thinking can be in a town setting and just slapped "all clerics now spam this" globally.

Its not a problem to "deal" with this, its annoying, its a problem of module design. Which game master would ever throw a "your party member starts to kill half the INN and you are now evil and your paladin is now useless :^)" on a lvl1 party :emofdr:

also, putting lvl1 and lvl2 parties in same box ? lvl2 party has 100% more HP than lvl1 party.
Last edited by Ragnaman; Dec 5, 2022 @ 1:25am
Teratus Dec 5, 2022 @ 3:39am 
You can do a fair bit of grinding before Nashkell just an FYI to boost your party level.

There is a little time factor at play if you have Montaron and Xzar or Khalid and Jaheria in the party as they will keep nagging to go to Nashkell but you can ignore this for at least a little while allowing you to go and pick up some useful spells, gear or farm some exp on your way there.

I think once you actually reach Nashkell and speak to the Mayor they all stop moaning about it and you can go about doing other things instead of going into the mines like your supposed to.
If you have all 4 of the above mentioned characters in your party at once then the only time limit after speaking to the mayor is the one where the two groups will start arguing and eventually fight each other.

Suffice to say though it's very possible to buff your party to level 5-6 before you even bother going to the mine and have them carrying some beefy enchanted weapons and armour if you know where to find them.
Good way to do this is get protection from petrification on your mage and farm Basilisks.
Or you could go North of the Friendly Arm Inn after reaching Nashkell and rest farm Ankheg's which is something I often do after completing the Mines.

Although this isn't at all necessary to do, you can easily breeze through the mines with a level 1 party and take out any of the bounty hunters you find along the way.

If you're having so much trouble with spellcasters the best tactic is to interrupt them, preferably with instant cast spells/wands as we've recommended.
Ragnaman Dec 5, 2022 @ 3:42am 
I have 0 problems, what the hell, im discussing game design here.
Teratus Dec 5, 2022 @ 4:03am 
If you're not having problems then why complain about it?

It's not a game design issue to have annoying mechanics that can easily be overcome.. that's just.. well game design lol

We can agree the spell is annoying when it lands but it's hardly annoying when you know how to wipe these NPC's out before they can even cast it.
That's arguably what your supposed to do..

What would be bad game design would be having you go 6v6 against a team of higher level NPC's loaded with annoying spells you couldn't possibly hope to defend against.

In a way these single bounty hunters are kind of a tutorial for you so you can get an idea of what to expect they are capable of.
So when you do fight clerics and mages in groups later on you'll have it pretty ingrained in your mind to kill the magic people first lol
Or at least find a way to nullify them first so they can't greatly swing a battle in their team's favour either by buffing their team or tearing yours apart with control effects.
Last edited by Teratus; Dec 5, 2022 @ 4:09am
Ragnaman Dec 5, 2022 @ 4:13am 
Now think about these encounters as if you are playing BG first time ever. You can't know that entering an INN will end up with one of your dudes killing half its guests. This did not happen in old version.
Teratus Dec 5, 2022 @ 6:51am 
Pretty sure it did, as far as I know Neira has had no significant improvements or downgrades from the original game besides the obvious engine upgrade that BG1EE uses.

She's the same character, same level, pretty sure she even has the same spells and gear etc.

CRPG's are full of things like this, when you're new not knowing what's going to happen is the whole point.
Hell one of the reasons people love DnD is for the adventures, not knowing how it's going to play out is a big part of the fun.

What you get familiar with is the rules, how classes work, what spells do etc that's what makes you better.
Everyone new to DnD is going to end up getting screwed over by stuff like that, that's how you learn to play the game and get better at it.
Last edited by Teratus; Dec 5, 2022 @ 6:56am
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Date Posted: Dec 3, 2022 @ 10:59am
Posts: 29