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번역 관련 문제 보고
Of course, Wizards can't use arrows. I suppose they need at least one hand free.
While still not common drops, Darts and Throwing Daggers are slightly more common pickups, meaning you won't have to worry about running out. They work just as well as missiles.
A warning - mellee combat isn't good, right, but if any of a group have arrows, they WILL use them on any character at a distance if they aren't occupied, and Mages are depressingly vulnerable to missile weapons.
in baldurs gate 2 you even get a very nice +3dart who returns to the users hand at every throw. and 2 Possible magic throwing dagger with the added oddity of having 2d4 damage instead of 1d4 ...doubling the possible damage on a hit, they also return after every throw.
until then you have to work with the normal stuff.
As for sling vs. dart, why not use both? It's not like mages have a ton of stuff to spend thier proficiency points on. I tend to use a sling against enemies I have a low chance of hitting (no use in wasting ammo) and darts against enemies I can hit. The only problem in BG is that ammo for those weapons is a really uncommon drop outside of Durlag's Tower, so you have to keep buying it. Skeletons occasionally drop throwing knives and darts, but I don't think any enemies drop bullets. BG2 gives you more options, but by then your mage is a high enough level that he should be casting spells most of the time anyway.
I prefer wands, when I can get them. You can get cursed everything else in Baldur's Gate; it kind of surprised me that there aren't cursed wands, even though they're the only magic item you can't use without identification.
Shield is especially useful against Tarnesh since it blocks magic missiles.