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Important nuance, that.
I do have to give credit where it is due however, Imoen's scene is well done and touching, hitting just the right emotional chords. --- So it seems I've finally found ONE bit of good writing in Dragonspear so far.
Maybe, and I think I wouldn't have as much as a problem if it felt like a simple "4th Wall Joke" like the ones in BG were, but the dismiss (and I'm pretty sure the invite options as well) also smacks of a heathly dose of condescension to me. ... (Paraphrasing from memory.) "Please tell me about yourself *beat* if you're comfortable." and "I know it'll be hard for you to make it back to camp because alot of people must have left you."
... Maybe my radar is still too tight on this one, but calling the PC (And I'd be tempted to agrue the Player.) a racist using word for word real life accusations just tastes "sour" to me whereas Yeslick (spelling) making a Snow White joke, and Xzar spoofing Silence of the Lambs comes off as being more light hearted. (I seem to recall Khalid making a Porky Pig joke as well.) The fact that it's in the place where we've come to expect a 4th Wall Joke might be part of it as well.
I wonder if this is how the heritics who can't stand Imoen feel about her.
Who the hell is "Icurus (spelling)"?
That sounds like a first attempt at trying to explain your point of view. Actually, this thought of yours helps me understand what your issues with some of the content/writing may be. A personal level of touchiness most of all, it seems, or being "the judge" about every single word you read in the game. Simply posting a wall of text isn't helpful, if an explanation still isn't detailed and clear enough. I don't consider moderate "real life" language a problem at all. Particularly not because the confrontration of some humanoid races in this fantasy world is real and not limited to goblins, lizardfolk, orcs or the Siege of Dragon setting. They don't coexist peacefully for various reasons, and the perceived hunting of humanoids by humans is one reason. Sometimes in these games, semi-human tribes feel as if humans want to extinguish them for no apparent reason other than not being humans. It would not be prettier, if a goblin talking to a human tried using other words when describing the feeling towards humans. Humans calling goblins "a plague" isn't the nicest of all things either.
Hmm, must have missed the second potion, either way the only scene that is worth watching is Imoen's.
And from the first moment you meet him, SoD pratically hits you in the face with his identity, so you know full well who the hell Icurus (spelling) is. (Not going to bother to look up the proper spelling of his name either, hence the "spelling" tag.)
No, you're completely off base, on both accounts actually but I'll start with the issue I take with the horrid writing that slithers throughout SoD. ... You may be fine with accepting slanted agenda driven dialog, including "dialog choices" that has your character agreeing with the author's bias, but when I play a game that allows me to make a character then its MY character and I'm not going to just accept some SJW telling me what MY character thinks. (I'm far more forgiving of the occasion light hearted 4th Wall joke because they are just that ... light hearted and non political.)
(*) Aileen the Murderess ... MY character is smart enough to understand that innocent women aren't caught trying to dump bodies, and wise enough to understand that you don't simply take a lier at her word when she changes her story. // But yet the dialog/journal has MY character subscribing to her story. ... Another character may well believe Aileen's story and it would be just as bad if the dialog/journal did the same in reverse to them.
(*) Lost Gold ... MY character may not believe that the thugs who mercilessly beat a helpless treasurer in a mugging deserve to be slaughtered in the middle of an Inn, but that doesn't mean that MY character is going to agree with the "refugees needed your gold, you just want your gold" sermon. // But yet once again unless I slaughter them where they stand the dialog/journal has MY character buying into that sermon hook, line, and sinker. ... Another character might agree with the thug's sermon and it would be just as bad if the dialog/journel did the same in reverse to them.
(*) Renforcing the Fist to control the refugees fighting in the streets is a good example of how to handle choices ... as far as I can tell, the dialog/journal in that quest simply presents both choices in a neutral way and no matter which side MY character ultimately agrees with, the dialog/journal doesn't reflect the opposite slant. ... The Land Lord quest is another example, the dialog/journal allows MY chracter the freedom to believe whatever they want, even if it means having the Land Lord falsely arrested as a slaver.
...
As for goblins, orcs, gnolls, and the like. They are monster races and with the "rare exception" the men, women, and children are different flavors of EVIL. Humans "hunt" them because if the humans didn't the demihumans would raze their villages and murder their families without mercy. ... That is the simple nature of the universe in DnD. Goblins aren't "misunderstood victims", they really are an "evil plague".
Monstrous Manual (Advanced Dungeons & Dragons)
...
Intelligence Low to average (5-10)
Treasure C (K)
Alignment Lawful Evil
...
These small, evil humanoids would be merely pests, if not for their great numbers.
...
Habitat/Society
Humans would consider the caves and underground dwellings of goblins to be dank and dismal. Those few tribes that live above ground are found in ruins, and are only active at night or on very dark, cloudy days. They use no form of sanitation, and their lairs have a foul stench. Goblins seem to be somewhat resistant to the dieases that breed in such filth.
They live a communal life, sharing large common areas for eating and sleeping. Only leaders have seperate living spaces. All thier possessions are carried with them. Property of the tribe is kept with the chief and sub-chiefs. Most of the goods are stolen, although they do manufacture their own garments and leather goods. The concept of privacy is largely foreign to goblins.
...
A goblin tribe has an exact pecking order; each member knows who is above him and who is below him. They fight amongst themselves constantly to move up this social ladder.
They often take slaves for both food and labor. The tribe will have slaves of several races nymbering 10-40% of the size of the tribe. Slaves are always kept shackled, and are staked to a common chain when sleeping.
Goblins hate most other humanoids, hnomes and dwarves in particular, and work to exterminate them whenever possible.
Ecology
Goblins live only 50 years or so. They do not need to eat much, but will kilkl just for the pleasure of it. They eat any creature from rats and snakes to humans. In lean times they will eat carrion. Goblins usually spoil their habitat, driving game from it and depleting the area of all resources.
...
<<===>>
Hope that got my point across because I'm not going to transcribe the orc/gnoll pages.
I still find your claims very weak.
You've come a long way trying to bash the DLC, repeating claims ("slanted agenda", "bias", "sexism") and similar terms without ever managing to find convincing explanations.
No further comment on Aileen other than: There are enough options in that dialogue and quest. Period.
Same about Garachen. I know it makes players happy, if they discover the various ways to finish such quests. Stealing food is another option, and it is great that the developers don't present all options in the dialogue tree directly.
The end of the road has been reached. How much do you know BGEE and BG2EE at all that you come up with examples of side-quests, which are typical to these games? If you simply don't like these games, accept that and move on. It's not the first fight directly in an inn. And the dialogue options sometimes are limited in BGEE, BG2EE (and related games too), so picking one you like best is part of playing a CRPG without a human dungeon master.
Instead, you've played "Shadowrun Chronicles - Boston Lockdown" for more than 500 hours. It's a game with only a "Mixed" rating at Steam.
You really don't know much about these games, do you? Long before SOD, Neverwinter Nights 2 has given the player various choices to find peaceful resolutions when handling lizardfolk tribes or even orcs and not treat all of them blindly as "monsters" and "an evil plague" where the only choice is killing them. Glint is a welcome addition even with the reputation penalty, and companions like Minsc are open-minded enough to not consider Glint a problem. Also, options to talk to a goblin patrol instead of forcing an immediate attack are great choices in this game, too.
Kindly refrain from copying more walls of text from manuals. That doesn't add any substance, because a manual describing "the world" of Faerun (or Toril even) just gives the foundations and history, but not strict constraints for every individual or tribe you may meet. The goblin Weenog in Kuldahar has been the reason for discussions before. I've seen some players fail miserably trying to explain why they killed him.
Not everyone knows the games already. Read reviews. Pay attention to what people tell in their forum posts and in reviews in magazines. I even know people, who haven't had any time to play Baldur's Gate when it was released 18 years ago, but who've picked it up some weeks ago. Other may have played the game the last time many years ago and in SOD only recognize the voice actor's voice and remember bit after bit.
But it's a minor point only. Think Star Wars 1-3 vs. 4-6. In SOD, parts of the story are told to fill the gap between BGEE and BG2EE. I was positively surprised by the Hooded Man, the cut scenes and the few opportunities to talk to him.