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Oh I'm sorry. I meant in the game. Like when an NPC wants to join me. lol I forgot this game had multiplayer
But no, I had to tell her that she wasn't swift nor quiet, which is kind of rude.
I also would love to have a hub in the original BG's, it's annoying picking them up and taking them somewhere and dropping them off there so can easily find them later if wish to use them. But again this is just my preference and companions were done bit better in BG2 for example.
That annoys me a little just in general even though I know you can I think use some tricks to split them up but their random dialogue is quite often linked to discussions with that other person so lose out on what is already very limited dialogue and depth of companions overall I think if use those tricks.
they only lack depth if you lack imagination. these are characters of fantasy crpg game, not action game characters where characteristics are shoved into your face.
i agree with the op. right now every encounter with a potential party member ends with...
be a jerk and reject someone who's offering help
or
be a jerk and kick someone out of your party in the middle of nowhere to add new guy.
Could you explain why you even ask them to join your party, if you know you don't have any room left? Only Imoen is forced into your party. All others you don't even need to talk to. For example, you can completely ignore Khalid & Jaheira at Friendly Arm Inn and still advance the main quest.
Also please explain why you "hate" it? Taking the Khalid & Jaheira example, they are story companions Gorion has recommended to you. So, obviously, if you follow the story, you get in contact with them. You are free to reject their help. What do you "hate" that? What is the reason for hatred. What's bad about removing them later and telling them the reason?
The story party consisting of main PC, Khalid & Jaheira, Minsc & Dynaheir, Imoen is fine. Derivations can be built upon other companions. Minsc will wait endlessly at Nashkel, if you ignore him. Still you can free Dynaheir on your own, and she will wait at that location then, too, if you don't ask her to join you. Other companions are singles and available very early, especially if you don't mind some extra traveling.
In BG2, I had to choose between two thieves... either Yoshimo or Nalia. Nalia basically begs. Anomen is a d**k about joining. Neera stalks you like a cray-cray. Valygar is like, "Hey I can get you into this cool sphrere thing." Okay but I have a full party. "Okay, I'll wait at the Copper Coronet..." Uhhh... so I'll just skip the big sphere thing then? Okay.
How can you say that I am asking them to join? Pretty much every NPC asks you to join. Also, that's why I skip soooooooooo many side quests, just because I don't want to run into them.
And that's just all of the NPCs I remember. I stopped talking to people who I knew to be NPCs.
Neera : she asks for help defending against the group chasing her, but afterwards it's the main protagonist who can request a reward (such as having her join)
Dynaheir : you don't need to rescue her. You don't even need to explore the Gnoll stronghold, because it is completely optional and far away from your main quest
BG2 : those examples are worse, since e.g. Valygar hides in place far away, you need to track him down actively, which assumes you have a certain interest in him (even if that may be in killing him)
still, in many cases 3rd dialog option could remove so much pressure for gorion's ward...
edit:
thanks for that!
What character in the game doesn't "wait for you to talk to them"? People who want you dead... and Noober.