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Anyway, Baldur's Gate differs slightly from tabletop AD&D. I'm with the OP on this point. The duration of the Dire Charm spell is 20 rounds, in Baldur's Gate. You should be able to just wait it out instead of it being a death sentence.
Charm person makes the victim believe the caster is it's best friend in the world but ends if the caster attacks or commands the victim to self-harm.
Dire Charm sends the victim into a berserker frenzy, attacking the nearest creature, friend or foe, exluding the caster. So if your avatar were at the lighthouse and a siren dire charmed it alone, it'd either do nothing or run after the nearest squirrel, if it were two sirens then whichever one didn't cast the spell would be attacked.