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Char Injured
Char Died
Weaponn Unusable
Enemy Sighted
Spell Cast
Trap Found
...
If you don't want them autoattacking their own targets then you could also throw in "Target Dead" as well. Might not quite be what you are looking for.
Pretend there is such thing, which would mean a round is every 6 seconds. From time 0 seconds to 6 seconds is 6 ticks for round 1. Round 2 is 7 to 12, still 6 ticks and so on.
I assume you already know you can only cast 1 spell per round unless you have some kind of substitution spell like spell sequencer or alacrity, etc.
Let's say you happened to cast a spell at the 5th tick. Which means after 2 seconds you can cast another spell, which would be pretty game breaking and you would have an even nightmare of a time dealing with spellcasters in this game.
The same could be said for units with only 1 attack per round and a very slow speed factor weapon. It would seem that the unit would be attacking twice in 1 round when s/he shouldn't.