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Keep your health above 60 to avoid Power Word: Death, keep it above 89 to avoid Power Word: Stun.
But also before summon:
- Spread your party all around the arena so a fireball hurts only one character.
- And, if you have two healers ensure any character has healer less far. When a character is hurt by the fireball, retreat him and heal him with potions and with help of the less far healer.
To attack him it seems ice arrows was the best but sling ammo +3 seemed work too. But I also used potions of speed and of super strength for some characters, and perhaps a few more I don't remind and probably a spell against the fear, not sure. I suppose a scroll against evil would have help.
And eventually to finish him you can try rush your damage dealer quickly. I did it once and retreated to heal the character, so finished the demon with long range.
At some point the demon started choose a character to chase him and then leave the arena. Then this character run and other characters shoot, eventually from the arena. :-)
I tried break the mirror and it seems rather complex to manage, the demon was killed but the double still alive and I don't count all doubles of any character.
EDIT:
Not much before I found a wand of summon, it helped, I used more summons than the 2 that had my mage, and the wands summons are stronger.
Step 2: Watch the Demon Knight instantly die
Stoneskin (lasts for ..8? 12? 24? hours if not used up before) and potions of invisibility diffuse the ambush in ulgots beared alot. Wands of Monster Summoning / Paralysis / sleep can also help alot to keep your backline save or disable hostile priority targets.
Tanking backstabs with your mages seems counter intuitive but STONESKIN and MIRROR IMAGE make it very possible, even (short term) adviseable.
Down the line you will get spells which protect yourself from beeing dispelled until than try engaging with characters who don't need spell buffs to be effective and keep your mages a bit back and spread out so you don't lose everything to 1 cast. Also remember: When the mob is casting dispells you can usually interrupt the cast but even if not: it just used a turn without attacking you.
Read your buffs in general. You need to know what they do unless you just go for 1 of everything every time which can get quite tideous, for example: Resistance against fire helps alot if you are dieing against fireballs and the like.
When fights get tough due to multiple dangerous enemys or even just rough single entities do not be afraid to SPAM the space bar and have the [LARGE] combat log open. Scroll through it to see what is happening, min max micromanaging when priority targets aren't targeted or your backline is getting overrun (this is where haste and invis potions shine, though they are extremly good even if you don't do this.)
Summons are EXTREMLY useful in these kinds of situations aswell and if you are fighting something which uses stat drains, petrification, poison or sickness undead summons are just what the doctor ordered, but even if it is just gnolls: a mob spending a few turns murdering gnolls is not murdering you. Wands, Summon spells, Scrolls, Artifacts, use them.
Insect swarm (druids) , magick missiles (wand, or level 1 spell of any arcane caster), missile attacks or straight up melfs meteorites to break enemy spellcasters concentration helps alot when you can't get someone like montaron or a fighter main character in melee quickly.
Bottom line: Read your buffs and apply them to the challange before you. Potions and wands (especially monster summoning and paralyse) get dusty in your bags so don't be afraid to use them, just keep 1 application of the highest tier potions for the final fight of the game and you are good. There are very few fights where potions are makeing an importent difference, so you will likely have way more than you need.
SPOILER for the final fight of ulgoths beared (not the final fight of the game):
Use protection against death (death ward) or protection against magic on your primary tank and make sure the unique mob you are fighting here is on that tank. Having undead summons (skeletons) helps too since they too are immune against his fun little ability which will afflict those hit and with quite the delay perma kill them if you don't cure it.
This is one of the hardest fights in the game so go for the full assortment of buffs and potions, blow up the cultists with fire potions, exploding arrows and what not before you focus down the boss. You can not snipe it since it will ressurrect itself as long as cultists are still alive. The Cultist leader is also trying to hit you with Fear (level 1 wizard spell protects your entire party) Chaos and Domination spells, if you can't kill / interrupt him quickly throw your AOE damage spells in a manner that is hitting him aswell and that should do it.
SPOILER ENDING.
I hope this helps, there is much more one could say but honestly, that would be endless reading for you. Read your buffs, know what works against what (or test it), keep in mind that undead (your summons and enemies) are immune against all manner of stat draining, poisoning or sickening attacks and you should be good against (almost) anything these games can throw at you...and than you will meet liches :).
Good luck and have fun.
edit:nvm I beat him, turns out if you turn invisible after summoning monsters he'll just go idle and let them kill him
For aec'letec you need to drink a potion of mirrored eyes...the inn keeper in Ulgoth's Beard sells them. I typically send in my fighters to run around killing the cultists and once they are gone I will send in the party. He will hit hard, but when he only has one life your fighters can heal though it.
You can also save against it so if he isn't casting it a lot you will likely save on it if you are all buffed up.