Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What is this?
Not quite (without grinding), but there is enough XP in order to hit the cap with a full party of six, while swapping out different NPCs.
Just be aware that it does throw the balance off for the beginning of BG(2) if you do so.
In general, because the opposition in BG1 is static and by and large complete pushovers - there are only about a dozen fights that you can't win by casting web and riddling the enemies with arrows (on core at least) so making it even easier is inadvisable.
BG2 tries to get around this due to the more open nature by having levelled enemies (e.g. rank and file skeletons will eventually be replaced by lichs if you are high enough level) but even that is not good enough (if you do Watcher's Keep in Shadows of Amn then the rest of the storyline combat becomes a boxticking exercise because all enemies will explode if you look at them).
unfortunately, BG went as monty haul on xp as it did with everything else. (the monster xps are fine but they use them way too much for what are supposed to be exceptionally rare creatures).
Hell even in BG2, the xp cap they included is compeletely unnessecary (the original SoA cap would've been overkill even for the rest of ToB).
I mean keep in mind...in 2nd edition, the whole saga would only be a 1-15-ish level campaign (assuming you did absolutely every side quest). Just sticking to plot relevent stuff you could finish around 10-ish).
Punching out Demogorgon or beating a Demi-God is just the sort of stuff you expect a party of 10-12's to be able to handle. they have the strength, they have the resources, they can get the tools, it ultimately comes down to how they use them.
And this is largely compounded by how strong they make you, so not only are you easily overleveled, you're already MUCH stronger than you generally should be, which just makes all the levels feel empty unless you get something that goes from making 1 enemy explode to making a whole town explode. (only a handful of classes/abilities are actually weaker they're supposed to be, most are ridiculously overpowered).
There was someone who used the uncapper to break the game so yes, they would.
I think its designed so you do the werewolf bit first, its just the durlag's tower seems more pressing.
the werewolf isn't very difficult aside from the ones needing to be killed with silver weapons.
reward wise its mostly just money and a somewhat significant chunk of XP.
If you recruit any of the NPC followers like Yeslick, Quail, Tiax or any of the ones that require access to baldurs gate at 32,000 XP they won't be capped out after both durlag's tower and the mysterious island. in a six man party at least.
so it serves to get people up to speed to do durlag's tower and the mysterious island and you'll be where you should be,