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Given that this spell has a casting time of 1 and no friendly fire I really don't know what to tell you. Maybe try playing the game before you start complaining about it?
My post was not a complaint, I haven't played these games before and was looking for advice. Found a wand of lightning bolt, murdered my party members a few times with it and thought I'd ask for some advice. I've only used sleep a handful of times when sneaking into combat... I assumed it would also affect friendlies like entangle does. Guess not, thanks for pointing that out.
Lighting bolt can be a tad unpredictable. I personally avoid using it unless I'm playing solo, and even then you can't use it in certain places because it might kill an innocent person and then there goes your reputation.
As for fireeball, target the ground, not the enemy. It'll take some practice, but once you get it, you can land that fireball so it'll hit where the enemy is going to be, but not where your party is going to be. Another tactic is to cast Globe of invulnerability and stoneskin on your mage and have them rush into the middle of the group of enemies while your team hangs back, then cast fireball at your own feet. Globe of invulnerability will protect your caster from the fireball, and stoneskin can help hold off the physical attacks long enough to get the casting done.
As for turn based, if that's your preferred play style, you can set auto-pause to pause after each round. It's not "true" turn based, but it does make it feel a little more like it.
When someone is continually rude don't worry about them. Just click the profile name, then "view profile", then "block all communication," like I just did. I do this when I see the behavior in nearly every reply and for no reason.
In any case, were you able to solve it with that advice OP? If not I think I saw a few Youtube posts on that very subject. Please let us know how it turns out.
The basic logic is that some spells are very strong but risky (like fireball), so you have to use them very tactfully and some are not so strong (melfs acid arrow, flame arrow), but easy to use. You need to make sure ranged enemies aren't aiming for your wizard while they are casting(it's easy, once they start shooting the first enemy they see, they won't change targets so long as they don't lose line of sign), do some kiting and move your frontline to some different position where the AOE hits your enemies, but your frontline manages to slip out of the edge of the radius just in time, which is tricky.
There are spells, potions and items that can give you protections if you want to yolo. But some of those can be a limited resource.
Sleep is party friendly. Basically all enchantment spells are party friendly. Colour spray isn't, but it's not enchantment school.
He said absolutely nothing wrong. OP made a bit of a fool out of himself by mentioning "sleep" when asking about spells implied to be hard to use and party unfriendly, which is in fact, as Alex mentioned, has the casting time of 1 and is party friendly. And the reply was pretty restrained, considering. Pretty harsh of you to explain how to block communications just from that. You're kind of also insulting OP by implying he doesn't know the very basics of steam navigation, or that he can't decide for himself. These last few generations, by Bhaal sheesh.
Go invisible with a thief and aim with the mage at a dot immediately before the first enemy.
Distinguish spells that hit party and innocents from others. Fear and sleep can be cast also in the middle of a fight, they won't affect party.
Use wands (no casting time).
the game is extremely versatile