Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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Questions: Flail of Ages +5 & Foebane +5
(1) Can you still un-equip Flail of Ages +5, cast improved haste, and then equip Flail of Ages +5?

(2) Have they fixed Foebane +5?
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Showing 1-6 of 6 comments
AlexMBrennan May 26, 2021 @ 10:21am 
(1) Can you still un-equip Flail of Ages +5, cast improved haste, and then equip Flail of Ages +5?
You can of course do this but you will lose the benefits of improved haste when you equip the flail (regardless of what your lying character screen says you only get the normal number of attacks which is easy to see if you enable auto pause)

(1) Can you still un-equip Flail of Ages +5, cast improved haste, and then equip Flail of Ages +5?
Yes, it does now appear to heal the wielder by the inflicted magic damage.
dauntless1991 May 26, 2021 @ 2:48pm 
I’m getting conflicting information about the interaction between haste and the Flail of Ages +5. My character has not yet progressed to a point where I can feasibly test this – could you please investigate this in-game for me?

I am trying to decide between Foebane +5 and Flail of Ages +5 for the primary weapon of my Berserker Mage. If one can simply equip another weapon, cast improved haste, then switch to the Flail of Ages +5 and retain the benefits from said improved haste, then methinks Flail of Ages +5 to be the better overall choice.

I’d test this myself, but I haven’t progressed to that point in the game yet (starting out in BG1). Could someone please verify for me in-game the interaction between improved haste and Flail of Ages +5?
AlexMBrennan May 27, 2021 @ 6:25am 
Without any gear or haste I get 5/2 attacks per round, which is correctly shown in the combat log (3 attack rolls vs Cespenar in the 1st round of combat, 2 in the 2nd, etc).

After removing the flail, casting improved hate, and reequipping the flail I get the exact same number of attack rolls (3 in the 1st round, 2 in the 2nd, etc).

Clearly having the flail equipped cancels improved haste.

Personally I would just stick with the FotA +4 since the benefit of going from +4 to +5 is minimal.
hateryu May 28, 2021 @ 2:04pm 
Anyone knows the damage of FoA +4? I can't find the info anywhere (most websites list only +3 and +5).
AlexMBrennan May 30, 2021 @ 3:03pm 
Poison variant is 1d6+5 +1 fire +1 cold +1 acid +1 poison, electric variant is presumably identical with electric instead of poison i.e. you lose 1 physical and 6 elemental damage compare to the +5 variant.
https://steamcommunity.com/sharedfiles/filedetails/?id=2502996032
Last edited by AlexMBrennan; May 31, 2021 @ 4:51pm
hateryu May 31, 2021 @ 3:49pm 
OK thanks, so it's quite comparable to Crom Faeyr then (approximately the same average damage, slow effect instead of 25 str).
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Date Posted: May 25, 2021 @ 2:06pm
Posts: 6