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Can they though?
Is it worth it? Not sure about the sometimes mixed reviews.
Admittedly, there are a few areas that might feel lack the polish of the original (nothing major, just a perfectly skippable side-quest or two that feels a little "off" given the brisk pacing of the main plot).
One other small criticism (spoilers): I'll admit it almost felt like they were jumping the shark a little with epic encounter after epic encounter, throwing in lots of scaled-down versions of the big hitters like liches and dragons that normally you don't get to deal with until well into BG2
I'd recommend it. You get to spend some more time with some of your favourite NPCs, they introduce a few new favourites (hi, Glint!), it's a linear story that at least gives the illusion of consequential strategic choices at times and it makes a valiant attempt to create a segway between 1 and 2.
But ultimately you don't lose anything from skipping it - it's not Mass Effect. BG2 will still start the same way, nothing carries over except a few possible magical items.
I haven't done any research, but since they haven't made expansions for any of the other Enhanced Edition content it's possible they have something up their sleeves. Won't be a direct Baldur's Gate sequal given Larion are already working on BG3. I wouldn't mind seeing a brand new forgotten realms game using the same engine. Something closer to Baldur's Gate than Icewind Dale, hopefully.
It's:
- Enough XP to gain your dual-classed character's first class abilities back before exporting to BG2.
- An incredibly linear Icewind Dale-esque hack and slash with a cheesy-stupidly-bad villain being cheesy-stupid that you can't join in with the cheesy-stupidity because no one does that anymore and someone wanted to bludgeon us over the head with war and redemption metaphors.
- On sale frequently.
I bought everything back then but the DLC, but prefered to play IWD first (finally). Maybe down the road a little, but in the end, I just want to finish the saga for at least once in my lifetime. x)
Thanks for your responses people! Have a nice day.
For the overall 71% Mostly Positive at Steam, the sample of reviewers is much too small.
Siege of Dragospear is a post-end expansion that fills the story-telling gap between end of BG1 and beginning of BG2. Up to the cap at 500,000 XP you get an opportunity to continue playing with your rather low levelled characters minus several that will not be available in BG2 anymore either. Some of those leave after the prologue dungeon, of the remaining BG1 companions others are still available in SOD, but not in BG2.
I see this expansion similar to Tales of the Sword Coast, which gives players some more stuff to do, except that it is post-end content up to level 12 and with tons of English voice-acting and an explanation of what happens after BG1 and before waking up in a prison in BG2.
I mean, if you have personal bias against bad writing and "wouldn't it be cool if...!" pandering, then sure?
Buy it on sale. If you're gonna start a new play through can be something extra to do.
A fundamental problem here is that various negative reviewers only jump the bandwagon and judge based on hearsay and rumors or copy what they have read/heard somewhere - without actually having experienced any or enough of the expansion. Extra dubious and questionable, if it is people that haven't (re)played the games for many years, since they have moved on to more modern games, don't manage to get back into these games for various reasons and only live off memories.
Thank you for admitting that SoD is the worst content in the entire series.
Seriously, who thought that having an island with no merchant, no cleric to revive dead party members and no way back was a good idea? Who came up with the idea of having a boss who can only be hurt by b. swords?
To me that is an acceptable workaround. And I'm one of those that are not so fond of forcefully taking a companion's equipment and leaving him/her behind naked.
Uh, please! It's an expansion. I could have written "an expansion like Throne of Bhaal", which is another post-end expansion that contains quite some nonsensical filler content just to give players something to do.
Oh please. There isn't anything seriously controversial about SoD. A handful of twits on the internet make a stink for the sake of making a stink and you want to use that as proof that the masses only hate the game because they are bigoted. News flash. Some people like to start ♥♥♥♥ simply because they they think it's fun.
I know quite a few people who played the game in person. And I've had discussions about it with others online. I've never once met a single person who was offended or turned off by any of that in the sense that it was there. The huge turn off by everyone I talked to was that it was so poorly implemented and written that you couldn't help but groan and roll your eyes. And that is the big takeaway from SoD. While there are some parts of the Original games and their respective expansion packs that are worthy of the occasional eye roll, I felt like I was doing it non stop in SoD. Not to mention the amount of times my character was forced to act like an idiot in the due to limited dialog options.
Been ages since I've touched it. And only did so once. The only instance I can remember, and just so happens to be the one I kind of stopped paying attention it annoyed me so much, was talking to the antagonist across a canyon(?) and she asks me to join. Standing next to her is her assistant. The same assistant that I have proof, in writing, in my bags, recently found, that shows they are a demon working to nefarious ends.
Do I use this proof to open her eyes and show her the evil path she has chosen? Nope. I can simply say yes or no in some whimsical smarmy way. And even if I try to say yes, someone from my party refused to let me. So what is even the point?
I fully understand the limitations of a game like this, and that you're going to be railroaded along the path. That honestly doesn't really bother me. The important part is that the writers do it in away that is intelligent and entertaining. SoD failed at both of those points more often that they succeeded.