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And if you did it then you are a very bad guy.
Yep, but his scimitars are among the best weapons in the game
your reward is the loot :)
There could be a short cinematic showing Drizzt, fighting the bandits. Then a short cinematic him, giving gifts to the lucky adventurer if the adventurer is able to prove himself worthy.
It Could be as:
A test of wits, a test of trust and a test of physical and magical combat against him; as a friendly challange. Ofcourse he would kick our char's bass but in return would also reward our character, for his wits, trustworthiness; then his courage and will for trying his chance against Drizzt.
This would require good aligned characters taking part, naturally, since Drizzt was allready wishing to pass those items to a worthy person who would help himself clear the roads off the ill minded bandits. (As if a gift to a student)
There could be other characters spread across the map with different alignments running suitable challanges for evil or neutral player characters aswell.
Now this would ,also, fit the lore perfectly.
I don't think he fully died, was just on the brink and had to be healed (the cleric was worried, not knowing his status with lloth). I can't 100% recall. Is that where Artemis got unwanted help from the psi guy?
Don't remeber exacly, I read that book too many years ago.
In the end that was just a "fake" to let Entreri think he killed and, finally, defeated Drizzit putting his obsession for the Drow to an end.
Think there should be an achievement for killing Drizzt. It is no walk in the park without cheesing.
Drizzt didnt die. I remeber that fight at the Calimshan sewers. where Entreri was no only and assasin but was also a fighter. Drizzt fainted and Entreri was also wounded and ran away. Entreri was able to survive and escape thanks to his life drinking dagger.
Entreri thought Drizzt was dead and that time he fall in to emptiness becasue his entire life was built on jealousy and his struggle against Drizzt. I remeber Entreri was shocked and fell in to a depression travelling the streets and living as if a mad man for sometime.
At another fight Entreri was beaten by Drizzt and Regis dealt the final blow at the mountains where Entreri fell down. The tunnels to the Underdark was very near. Jarlaxle was keeping an eye on through big payment to Drow casters and some artifact he found as I remeber. He wanted Drizzt at his guild to work with him but Drizzt refused. Later on Jarlaxle saved Entreri and accepted him to his thief guild ; but as a servant and Entreri was afraid of him so he accepted.
Jarlaxle was playing with all of them becasue he was afraid of both Drizzt and Entreri and was trying to keep both in sight, if possible make them both join his side.
These are some details from all that long series of books. The details may be a bit different than what it writes. Alot of time had past since I last read them.
jarlaxle is complex. possibly the emboidment of chaotic neutral. He is almost always on drizzt's side (due to his long friendship with zak). I think at first he wanted to use enteri, and then wanted to help him get over his hangups, and finally befriended him as enteri matured from a robot into a human. Of them all one of my favorites is where enteri goes back to his home city and realizes what an empty horrible place it is, ends up befriending the halfling guild leader before leaving with jarlaxle to finally put his past fully behind him.
Ironically, I am just finishing up "The Silent Blade," and kind of proud I could do what even Artemis Entreri and Jarlaxle could not! (Of course, they should have cheesed him and used a full party. Even that wasn't as easy as advertised.)
BTW, why do it? Other than proving you can, and running an evil party (what is your CE Blackguard going to say to him? "Of course we want to help you???") You get his stuff, which is valuable even if you can't use it all, and killing him is worth 12,000 XP! I love the books and all, but seriously, that is a lot of XP!