Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to play a buff bard with melee I recommend Blade. (I think they get 3 pips in dual-wielding aswell same as ranger.) with a built in tank ability and haste.
If you want to play a scroll flinging mage scaling machine, I recommend regular bard. (Works better if you have BG2 Tweaks to say that scrolls cast at caster level, instead of caster level 6 in BG1 and caster level 10 in BG2) so with a fast levelling bard, you will fling scaling scrolls like a madman during encounters, so a level 20 bard will cast fireball as if he was a level 20 mage, for example. (This nerfs HLA Scrolls to level 1 if the person doesn't have any caster levels, such as pure thieves or kitted thieves without dual-classing into a mage or from a mage.)
I always have a TON of scrolls left-over after every completed session, so having a dedicated scroll/potion user on the team is nice, especially with how much gold you get and they have super pickpocket skill so you can steal a lot of potions and scrolls from stores. (Really nice amounts of lore to, so you can self-identify most items.)
Jester is meh (Since they removed the ability to sing while invisible) and Skald only works well if you have a physical dmg party.
Do you recommend a dual F(9)/C with dual-wielding? I mean because i want to keep Jaheira as tank (HLA of fighter and romance)
What I like about the Fighter/Cleric Dual-Class is the ability as a tank.
If you want a character not to tank, but who can fulfill the Cleric role primarily and secondarily be really good in melee, it's a fine class option. You can skip the shield for a second weapon if you aren't going to tank.
If you wanted a pure damage-dealer, you could probably do it better with a different class. But you really don't lose a whole lot by dualing from Fighter 7 (or 9) to Cleric. You lose the extra 1/2 attack/round that a Fighter gets at 13, you don't get the Fighter HLAs. Your THAC0 is quite as good but I'm not sure it's a significant difference when you already have high Strength and Grand Mastery and a good weapon- 1s will always miss no matter how good your THAC0 is.
Fighter->cleric for tanking and buffs
Inquisitor for glorious mage execution.
F/M/T for magey slashy Geralty goodness
Fighter/thief for sneaky sneaky stabby stabby.
Or just be a sorcerer and joyfully nuke everything.
I keep changing my mind....
Blade might be fun. Only getting one pip in weapons is sort of a downer but shouldn't be too bad.
Might try to play him as a sort go witcher esc character.
Bg1 it hard to finish because it have some borring moment. I rarely finish game, but bg series was the one I finished the most often. I didnt reach SoD yet, Im at the Durlag tower now, near the ends chapter with over 130k xp.
Maybe I just finish ToB 2 or 3 time and for Bg1 maybe 10 time maximum. But For Bg2 I done it so much time as I dont remember it with the original version. What it cool like you said it you dont have to wait for dual-class or wait to have a decent taco. In bg2 at 90k exp it the pefect start, your not a demi-god yet, but you are not a noob neither.
My run as a Kansai two-handed sword was real, fun, a dual wileder scimitar or Katana are always fun to run too. Archer kit for ranger are real strong and fun, dwarven defender for dwarf, illusionist or illusionist-thief for gnome. Palaldin and sorcerer are my favorite, I even made a multi-player game alone on local network with a party full of paladin. Half-Orc Barbarian are classic too.
What can help alot it to have a custom party of 6 in single or multi-player mode. It help alot to complete a run without loosing interest or have mainly to have the envy to try another character. It also have the save game editor(Keeper) who can save you some time.
I also make saves in start of every chapter so with a multi-player game you can start where you want in the story and edit you party as you lke.
If you export all you character in every game you dont finish, that can make a real bunch of adventurer to manage in a custom group game. It can be great fun to bring a higher level mage for example or a lesser level to level it up.
The only cure for alt-itis is self will. Honestly really that's it. Outside of that are just superficially picking classes that best match your playstyle interest. If you don't like the characters either from the basic story and want to stack things for yourself, make a multiplayer session with -only- characters you make(this way you have a full party of your alts! That may also perhaps get you over the slump but really even when you play with the story's characters they're technically your alts aready since you make choices for them for some things. I would also perhaps suggest not doing a full 6 but 5 so that you can flip between story various(not all) story characters to do their personal quests too if that matters to you.
I go thru this with every game. Make a full party of 6 and go powerlevel early. Do it repeatedly until you've tried everything, then play the game. I want performance amd versatility so I settled on Transmuter / Blackguard x2 / Totemic Druid ( Healer ) / Wizard Slayer ( Ranged ) and Fighter/Thief. If you don't like creating 6 then you may want to play whatever BG did the worst job of providing which most people will agree is the thieves and casters. Those need good stats and micromanagement. Cavalier is obviously superior for the tanks but I wanted the flexibility to commit criminal acts.
Though I think the main reason is there gets to be a point where the game play isn't very good any more. When fights between melee characters turns into which ever one rolls less 1s is the winner and you are resting constantly because you need your spells to remove spell protections and when even normal mundane henchmen type enemies become immune to back stabs...ect...I start to lose interest.
At original D&D I usually play rogue and another class combo but thieves at Baldurs gate suck hard untill the character hits BG2 snf further. Thief class is mainly for Disarming traps, stealing opening locks and Setting traps at later BG series which I leave to Imoen and other npc characters. Additionally Use magic item, disguise etc like roleplay and high versatility abilites of Rogues lack at early BG series. (I would sure play rogue/- combos if Thief class started with Use magic device, had social abilities same as D&D and if scrolls and gear for Healing and Turning undead; arcane divine tricks with tools for thieves ever existed. But it does not at BG). Its mostly unlocking, stealing, laying traps and backstabbing which is very boring.
Pure warriors and Casters are fun up to a point but too weak without a group aswell as ending up very boring ( I play solo at times to lvl up and then use Imoen when there is dungeon spots with traps, shopping or when talking to key npcs). My one and only companion is Imoen and I swap other npcs only for running their specific story quests.
After I max out or allmost max out my character, I lvl up Imoen and then all other npcs coupled or as group at the Ankheg lair for BG1 part. Samewise for following BG series and Icewind.
What I really wish for the entire BG series from lvl 1 to the end would be all races being able to choose any class and up to three classes for multiclassing or dual classing without any restrctions, (also Use magic item for thief class aswell as Divine and Arcane scrolls and item use for thieves starting at lvl 1 at BG1) That way I would choose to play other races, interesting class combinations may be even evenly delivered ability stats instead of all characters starting as Norris (Top warrior or Top Nuke mage etc which turns out boring) of fantasy realms with allmost fix class combos and same stats and item sets.
On my breaks at work I've spent some time coming up with some class ideas that i like, i figured i might as well post them in my thread.
hopefully they make some kind of sense haha.
Undead Hunter Paladin
Logain
Human
** B.Sword
** Axe
** Flail
Tanking using Sword and Shield.
+ Minor Cleric spells.
+ Solid bonus against Undead
+ Resistance to Level Drain
+ Lots of Romance options
RP as less of a shiny doogooder as much as a solid slayer of evil.
Kind and giving to many but utterly ruthless against what he sees as Evil or unjust, though not as zealous as a "normal" Paladin. Not sure, More Light Gray than Pure White. Especially as he gains experience with the world.
Maybe RP that his undead slaying abilities come from time spent in the crypts.
Fighter/Cleric
Darmin
Dwarf
** Warhammer
** Mace?
** Flail?
** Sling? (ranged option)
*** Two weapon fighting
Tank that starts using Hammer and Shield
then transfer to Two Weapon.
Primarily self buffing. Minor Party buffs.
+ Heavy Buffing
+ Probably best Tank
+ Dwarf
- Terrible Romance options
RP as strong and Loyal. Completely devoted to Gorions teachings at first
but grows into his own with experience. Basically a hammer wielding face smashing beast of a Tank. RP that the origin of his Cleric abilities are a mystery, maybe RP tie them into his Bhaal spawn powers.
Might have to be a later playthrough though due to Romance restrictions.
Fighter/Thief
Elf
** Long Sword
** Short Bow
** Dagger
Primarily sneak attacks and ranged support.
May transfer to Two Weapon Fighting later on.
+ UAI HLA
+
Blade
HalfElf
** Halberd
** Two Handed Sword
** Two Handed Style
Arcane debuffs mixed with Summons and "Trickery" spells.
Aiming for Carsomyr.
+ UAI trickery.
+ Side Spell Support
Having a hard time thinking of how to RP this one, Honestly i just like the look of the Rogue Sprite holding big Two Handed weapons. Plus the idea of the Blade using a Halberd with offensive spin.
Stalker
Human
** Long Sword
** Axe
*** Two Weapon
Scout, Mage Stabber and (hopefully) Two Weapon wielding Blender.
Spent much of his years sneaking around Candlekeep as well as sneaking over the walls or out the gate to spend time sneaking about the woods. Never went far but spent many a night in the dark forest. Very comfortable in both "city" castle type places as well as the deep forest. Warms up to cities quickly, learning to move silently and quickly. Over all has a good guy outlook but isn't overly concerned with how he goes about it... maybe. lol.
Honestly every time I think about the Stalker I see River Tam holding that axe and sword combo
BG1 combat is dull for the first 2/3 no matter how you slice it. Out of combat you have the occasional rogue activity or spell. You may as well have 3 halfling warriors with slings and 3 elf fighters with swords and bows for how combats play out for the vast majority of the first game. Towards the end you start having enough spells that do enough stuff to stop using your wizards as sling/dart guys and play the class more. The cleric stops trying to be a warrior and starts praying. Its starting to get good, and the second game continues that very nicely. Constant restarting may be a side effect of how the game starts out and the boring content early on.
Im wanting to nail down a single character since i want to be able to enjoy the NPCs in the second game. i want atleast 2 NPC rich play throughs before i start creating the perfect team.
that would be pretty cool though lol.