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Laporkan kesalahan penerjemahan
Also, I don't dl random excel sheets. I made it for myself for future playthroughs and getting to hear other opinions.
How am I being condescending? That's clearly what you're being right now. If you can't keep that attitude respectful and mature I'd ask you also not participate in this discussion anymore.
Also, what about the slings are you referring to? I said bolts have the highest raw damage. What are you talking about?
Still dont understand why this effort. You dont seem to have added that mace staff, so you dont making an inventory of the game cause you pick and choose. Seriously, why not post in the guide section ?
On the raw damages : one is raw, the other can be loaded with additionnal damages; your citation is about the best raw, i point that the best period will be the bullet from sling with the right setup.
Ok, how is that setup superior? Every time I stumble across that weapon I almost always end up putting it in the modded bag of holding for junk I collect. If I had a sword and shield proficiency, why would I want proficiency in staff and not just mace? If I'm some kind of backstab thief/cleric wouldn't it be better to use striking? Heck, even staff spear will average more damage. I'm just wondering what circumstance I'd prefer it to the +3 or spear, that's all.
I don't see why I would post in the guide section. This isn't a list of virtually all magical items in the game. It's a list of my personal picks.
OK, and are you asking me to add to that? Or are you just upset at me for not mentioning anything past raw set up? What exactly do you want here? Slings get the bonus damage from strength, but they have the lowest APR.
All bows get 2APR, slings and crossbows get 1apr,
The exceptions are magical ones. In EE Melf's Meteors gets 5APR! Army scythe crossbow gets 2 APR. Tuigan gets 3.
Things get even more complicated if we're looking at range. Shortbows have a range of 75ft, Longbows and all crossbows 100. Slings only have a range of 40ft (although MMM has a 270ft range, which is bafflingly insane.)
It doesn't even stop there if we wanna discuss speed factor. Or heck throwing daggers and axes.
It gets even worse on race. Elves get bonuses with bows, halflings get bonuses with slings.
I didn't want my other notes to declare a "this is the best after we account for abc." No. I just wanted to keep it simple and post a couple notes from memory, that's all.
Axe.
just to mention two axes, theres a throwing axe that doesnt use ammo, and a wizard slayer axe that you keep in you weapon quickslot which a fighter has like 4 of, and you can cast dispel once per day (doesn't require mastery, just hold it, free daily dispel)
Club. Just to note Siege of dragonspear has a nature's club +3 vs unnatural things which can hit the final boss.
dagger.... I mean the skeletons near beregost at that wizard tower west of beregost are throwing weapons with 0 weight, useful for keeping your mages out of trouble early on.
flail/morning star is the same proficency. I think theres some kinda secret +3 weapon can't remember if its a flail or a mace at the end of siege of dragonspear for saving mizena's (the priests) father. before you enter dragonspear castle for the first time.
staff pretty sure theres a +3 staff you can buy in Uthgart's beard. from the inn merchant
Two handed swords... if you include siege of dragonspear theres the dragon blade which is a really good weapon for a beserker, used it till the end of throne of bhaal.
you might also want to consider launcher ammo for weapons, like the arrows of detonation with anything with a decent attack speed is rapid launching fireballs its just embarrassing.