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Halberds only have a generic +1 I think...well, there is a +2 one, but you are limited to one attck per round. If you are looking for a two handed weapon there are really good staffs and two handed swords. Spears got left out as well. Though two handed vrs duel wielding is going to lose to dual wielding most of the time.
The best one handed weapon is probably a tie between a long sword and a war hammer...both are crazy easy to get too. I like the war hammer...and blunt weapons in general...since AC vrs blunt is usually weaker on tougher enemies and hitting more often with less resistance is more important than having a couple more points of possible base damage. Though if dual wielding, long swords are better. If you are planning to play SoD, war hammer and long sword are without a question still the best. Just played a palladin cavalier through SoD dual wielding long sword and war hammer and pretty much soloed the boss.
If you follow Dorn's quest, you can gat +1 bastardsword that makes you immune to poison. That weapon is fun since your zerker could run ahead and keep the enemies occupied while a mage drops a cloud kill on you with no ill effects. There is a generic +2 axe as well so axes are not horrible either. Late in the game there is a +3 short sword, but piercing is the more resisted damage type, though there is a dagger that poisons that is really powerful provided poison works on the target.
You can maybe have Maces or War Hammers as secondary.
The only real con of staves or two handed weapons in general is that you can't use a speed weapon on your off hand late game to gain extra attacks, but otherwise they are good.
Just in case, spoilers:
You can get a +3 staff very early in BG1 if you make the trip to Ulgoth's Beard and have some gold to spare.
There's a good Halberd called Ravager in ToB (It's Vorpal so it has a chance of beheading an opponent), other than that they are kind of mediocre. There's a +2 and the Chesley Crusher (a Star Trek: TNG joke) in BG, but not much else of note until you get the Ravager. They are relatively well represented though, so you should be able to find something to use through the saga.
Longswords are a good choice in BG, SoD, and ToB. Oddly they kind of suck in SoA, there are a couple of decent ones (Daystar), but most of them are kind of mediocre (e.g. +3 with a bonus to lore, or similar). I would only recommend Bastard Swords to a paladin because there's a holy avenger in ToB (you can get it in SoA as soon as you're comfortable with the 3rd floor of Watcher's Keep). You can get some anti-shapeshifter ones in BG, but otherwise I think +1 is the best in BG. I can't remember any of note in SoD or SoA.
Warhammers are good in every game (you get Ashideena early in BG, there's Crom Faeyr and Rune Hammer in SoA and ToB and in SoD I think there's Void Hammer). Short swords, Maces and Scimitars are also well represented. There are some good Two-Handed Swords and Staves if you like two-handed weapons. A lot of people like the Flail of Ages, but the character wielding it can't be hasted and, if you stick with the +4 variant, there are better weapons.
Daggers and Axes are good if you want a melee and ranged weapon. The magical throwable daggers give you an extra attack per round (6s) when used in melee and do the same damage as a bastard sword. However, +3 is the best you can get and you need +4 for a handful enemies in BG2 (there are +4 daggers, but not +4 throwing daggers). There is a +4 throwing axe, but you don't get extra attacks with throwing axes. These are good weapons to consider for a Berserker because, even though they can't specialize in ranged weapons, they can specialize in these weapons that double as ranged and melee weapons.
It kind of depends on your alignment. For a good or neutral party, Imoen, Jaheira and Khalid are definitely among the strongest options for a party. Khalid, because there are no other good Fighters and, other than his strength (which can be fixed with spells, potions and items), his attributes are decent. Jaheira, because you don't have a lot of options for a healer and you can get her early (Branwen is the other early option, later there's Yeslick and Quayle).
Although Minsc is popular character, his Con and Dex are lower than Khalid's. While he has a good strength, he's limited to specialization with his weapons. Dynaheir has the worst specialization possible for a mage and after Neera is probably the worst spell caster in the game.
My personal recommendation for a party would be: Imoen, Khalid, Jaheira, Xan and Kivan (or Coran). However, based on your preferences, I would recommend: Imoen, Minsc, Dynaheir, Branwen (replace with Yeslick when available) and Kivan (replace with Coran when available). If you use Kivan you do have a time limit to reach the Bandit Camp before he leaves, it's either 40 game days or 10 game days depending on when you recruit him. If you don't want to use him, because of the time limit, I guess you could use Ajantis until you get Coran.
f you plan on playing through SoD, then consider using Safana (at least for a bit) instead of Imoen. Imoen will be replaced by Safana at the beginning of SoD, so having her equipped and leveled to your preference is probably a good idea going into SoD.
And thank you Wendigo for the party suggestions. I'll try and gun for that setup for sure.