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I see, so if i want to be a god, i should run an orcish fighter? be good( good alignmen), find Drizzt scimitars, duel wield, find another one and voila? i am basically a god? xD?
You still need some help against spellcasters (cures, protections, interrupts), but you dont need any help dealing or tanking damage.
PS: Drizzt conveniently drops two scimitars and a good armour, although you can get a better armour easily (either the Ankheg one from Nashkel or better buy the full plate in Beregost).
Powerful but can require more knowledge/control:
Powerful but not recommended for beginners since there is quite a lot of knowledge you have to understand to use them effectively:
Triple-classes are also interesting but keep in mind that you will progress in levels much slower...
Personaly I like to use spells so a sorcerer is the best pick for me
Also stay away from Paladins and Rangers, if you don't know what you're doing it's easy for them to fall and if you don't have save from before they fell you end up with a gimped character.
Thieves are another class I would avoid for a first run. They can do okay with traps and a shortbow in this game, but they tend to be more about out of combat gameplay.
Berserker is an easy start (18:90+ STR, 18 DEX, 18 CON), as is Fighter/Cleric (18 STR, 18 DEX, 18 CON, 18 WIS). I would probably recommend the latter since you get to learn spell casting.
so wait i am a bit confused... should i go for a half orc as a duel wielding fighter or should i go as a barbarian half orc? or its best to avoid being a half orc all together? and is it better to run it as a Drizzt scimitars wielder or long sword?
This guide is really good, will give you a good understanding about classes and combinations.
Edit: I don't know how outdated it is, it's based on version 1.17 of the game afaik.
Safe bet on weapons (plenty of good weapons) are:
Just remember this: ranged weapons (bows & crossbows) are by far the top for Baldur's Gate 1. The reason why there are not many recommendations of ranged weapons in this discussion is that most of these suggested easy and powerful classes cannot use them or are not best for use them. So if you really want to feel overpowered go and create archer.
That suggestion of half-orc is not something I would agree with (it is not bad - but not my favourite). With half-orc you will on average (it depends on X in your Strength 18/X) get +1 to hit and +3 to damage. Not bad.
With dwarf you will get -5 bonus to all of your Saves (if you will get at least 18 Constitution) and that’s massive bonus! It means that your dwarf will frequently resist against spells & poison.
Both of them are great picks - but it is not true half-orc is better (personally I consider him inferior to dwarf).
At the end I would recommend dwarf Fighter/Cleric. You will be strong/sturdy and will have ability to cast spells. Take hammer as proficiency.
I bet you will find healing spell very helpful:)