Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://baldursgate.wikia.com/wiki/Xzar_and_Montaron
They never make it past the Friendly Arms Inn.
Assuming that the Ward has a decent CHA score, Mont and Crazy Eyes shouldn't be murdered by Auntie and Uncle and you are free to leave them in the Belching Dragon for the rest if the game, trading the two of them for a confused ranger and his pet. ... Yes, the mines are totally clearable with a party of five, and you'll want a free slot at the bottom of the mines anyways.