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The game's start menu does leave quite a bit to be desired, but once past that first-time hurdle, figuring it out, it's smooth sailing from then on. Everything else is pretty self explanatory.
BG1's tutorial used to be walking around candle keep talking to the tutors, and well, just saving often and dying.
Don't worry too much about companions. There's plenty of them. Instead it is better to focus on how the game mechanics work behind the scenes to give you your best chance at a playthrough. Know the stats of your character and focus their combat style on that.
If you have a lot of strength, use melee weapons, in which case you'll also want a lot of constitution and dexterity. The better your dexterity the better your ranged attacks will be.
If you're a cleric then max out your wisdom. If you are a mage then max out your intelligence. If you're a bard or a paladin then have high charisma. If you're a sorcerer or shaman, well this is based on D&D 2e, not 5e so they have no real stat to focus on as they get stronger as they level.
THAC0 is a silly concept, wanting your armor class as low as possible, as deep into the negatives as possible, but here is a bit of advice.
Say I create a character and I was to have my character fight a clone of himself. His armor class, AC in the game is 5. My Thac0 is 18. The in-game math will go 18-5=13. There is a 20 sided die being rolled for each attack. I would need a 13 or higher just to hit that clone, and vice-versa.
A heavily armored fighter could have their AC down in the negatives. So say my AC is -4 and my Thac0 is 9 then the math is 9- -4=13. It actively increases the roll needed to hit them.
If my thac0is 7 and I'm fighting a green dragon with -1 AC, then I need an 8 or higher to hit, meaning my odds of hitting are over 50%.
This was the system used in AD&D 2e, so it's what the game uses.