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The real easy way to solve it is one of the things that make monks so awesome. Consumables. They can use fighter-only potions and even some wands and scrolls.
So one heroism potion, potion of fire breath or an exploding potion and it really won't matter what's in your off hand.
At the end of them getting closer to level 20 it won't even matter as you'll be rolling a d20 for your damage with your barefists while attacking 4 times per round.
HAHAHA. I know the feeling.
I feel part of the issue is is that I forget to read the whole description of an item. My monk uses potions of defense (got three of them for siding with Silkie in Beregost) that reduces my base AC to 0. So with some modifiers from high dexterity and just being a monk my actual AC drops to -5, and it lasts for two hours.Very useful for dungeon crawling and perfect for using at the start of a dungeon.
I know I'll forget to use it if I don't take time to think about it.
It's amazing how much easier the game gets if we take the time to pause and go, "Hey, I can use this wand of magic missiles to interrupt that spellcaster. I can get Viconia to start turning undead, I can take that magic resist potion that makes me immune to 5th tier spells and lower for 5 rounds. Why aren't I doing that?"
the ring of the ram does significant damage if I remember to use it. BG1 I carried arrows of detonation and wands of fireball which you can buy by the truckload in baldurs gate. you've also got some rods that do hold person. and terror, for dealing with the guards in the chapter where they want to be annoying.
potions of heroism, defense, fire resistance, uh.... mirror eyes. scrolls of fire resistance. I use things. not super frequently but I use things. oil of speed.
but nowhere near the amount of things that I come across.
in Siege of dragonspear I buy up scrolls of greater restoration I believe. which are amazing. full heal scrolls. look i'd have to look at things.
but potions of explosions, and wands of fireballs are the things I use the most to solve issues in BG.
It is useless for dealing damage to anything stronger than a kobold, but it is very, very useful as a utility item to keep spellcasters from mirror imaging or casting horror.
Wand of Sleep too is for every class at 9 INT, the first can be bought from Thalantir at High Hedge.