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For Level 1 crowd-control (if you choose any), I would go with Grease. No save penalty or hit die restrictions, but it has a good chance of affecting melee fighters. You find a ton of Grease scrolls anyway, so maybe don't use a precious spell slot on your Dragon Disciple.
Love Dragon Disciple for this too due to late game natural bonuses.
Blindness is also a good pick as it has no penalty (though vs higher level targets it's ability to stick dwindles once they get in the 10+ range) and utterly defangs casters and archers while hindering a melee character's ability to track you while you kite them.
Sleep is alright, and first level spells have some floater spells that mostly come down to personal preference or are very situatonal, so if you're playing through BG1 it wouldn't hurt to take sleep. It's ALMOST worthless in BG2, but not a huge waste either since you'll usually only use 2-3 1st level spells regularly.
The sleep wand's disadvantage is that A, it's a flat save instead of save at -3 (save at -3 is essentially garunteed vs a 4 HD or lower creature while a flat save has a 20 or so % chance to fail), and B it's a save vs Wands/Breath instead of Spells, and creatures generally have better saves vs wands then they do vs spells. Especially in the case of warrior type creatures.
For 99% of BG1, Sleep is an I-WIN spell vs anything you fight in groups that aren't undead. Even ogres which are rough in BG will be KO'd instantly, with exception to Tazok (he's 8 HD).
It's not great vs single powerful enemies, but blind works extremely well vs those, or Spook. (or if you have a cleric, Command, timed to that they're on the ground right as everyone is about to start their attack rolls). It has no save up to level 6 and a flat save for things 7+.
Besides, what else are you going to take? There's not a lot of L1 spells that are still super useful by BG2.