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Also, even if you want to do Durlag's Tower, the contents of the chest are also optional - the Dwarven Doom Guards are non-hostile until you take the contents of the chest.
If you *do* decide to open the chest and take its contents, can you run and make it down the stairs instead of fighting, and will they pursue you?
ill probably avoid this conflict like you said for now and maybe come back later after i get further in the story and get the best defensive items available. after that ill start knocking out all the optional quest i missed including whatever i didnt finish in durlags.
Traps?
Spamming Web (well.... you said they have lots of immunities)?
Multiple-hit with reflected Lightning Bolt?
BTW, if somebody enjoys huge (just simple rats in Candlekeep have probable around 5-10 times more HP than your character) stat buff for enemies then no reason for me to complain.
Have you tried Stratagems mod? That's difficulty increase which makes sense. Not just quick Beamdog's "lets add some difficulty options but not spend lots of time with it". I am not sure why they did not incorporated this to the game. They could just negotiate with creators to use it in the game... I guess that was also too much work for them.
Thief traps do missile damage so that's not good but I suppose you could try stacking a million skull traps...
Except that Legacy of Bhaal mode is a simple copy of Heart of Fury difficulty from Icewind Dale so you need to be blaming Black Isle of the idea.
I may be wrong but I do not remember anything like Stratagems for IWD while for BG there is. Implementing Stratagems for IW would be work from scratch while for BG not.
IWD - the game with the original Heart of Fury Mode - has a much higher XP cap than BG1 (at 8 million XP and level 30 - which a normal party, or even a solo character, is never even going to get close to). Basically, a party that had just *completed* the whole game and both expansions (Heart of Winter and Trials of the Luremaster) was just about fit to be imported en-masse, top-level equipment and all, and start a new IWD game on Heart of Fury mode at the high level that it finished the original game.
So, if you can only play at normal-game level, and if the XP cap is still normal-game level, then Legacy of Bhaal is badly designed.
If one (or all) of your characters is level 7, then they're not even at the normal-game XP cap. You're under-levelled. So, does LoB mode actually force you to be under-levelled?
no xp is still limited to 161k
my characters didnt start at the xp cap. they started at lv 1 with 0 xp.
I would still be more likely to recommend playing LoB mode with an "imported" character from a final-save, whch would be at max level, rather than with a freshly generated level 1, although evidently it's doable that way - the way IWD's HoF mode is *not* doable that way.
heart of fury is only difficult for the first part as you clear out the town, and the cave to the east. by the time you leave and get trapped behind the avalache your already leveled up high enough you can now go toe to toe with those goblins; and pretty soon youll out level that and get to the point you can just roffle stomp on them.
I don't take on Durlag's tower until after my exit from the Candlekeep catacombs so I'm nearly max level when I get there. I have all of the equipment and magic I need because I've hoarded items to sell stashed somewhere like Beregost or Friendly Arm Inn.