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uh. Use any item encompasses alot of things. the Paladin only Bastard swords are pretty good.
there are a number of +3 shortswords in BG1
and well you can throw some daggers.
Blades can only stick one point in profs and get profs every 4 levels like a thief right? you get level 40 thats 10 points you can only stick one point in, plus the level 1 points.
pretty sure you get like 8 weapon types. you use whatever.
Opens game up. looks like 14 points for 1 point in every 1 handed weapon and 3 in two weapon fighting. you get 2 points at start and 10 points leveling to 40. so 12 points thru BG2 meaning you won't be able to stick points in 2 weapon types.
so...do all the one handed weapons except clubs and uh. god knows. point is, you won't gimp yourself because you'll have one point in nearly everything.
For BG 2 I would go katanas (Celestial Fury is really fun to use with it's stun effect) and after scimitar/wakizachi for +APR (as @red255 mentioned).
Since Blade does not have that high THAC0 I do not mind to shift to hammers (not much "Blade", right?) once Crom Faeyr is available for it's permanent strength boost (and following THAC0 increase).
I just know if I take fighter to 13 then thief to 39 I get ALOT of prof points. I believe 11 from thief and 8 from fighter. for a grand total of 19 points. meaning i grandmaster several weapon types.
so for end game bosses you will have +5 Crom Faeyr.
My PC starts with 18 STR and gets 1 in BG1 and 1 in BG2 for 20 STR. which is -3 THACO +8 Damage
Andguduval is 22 STR for -4 + 10
Blade's UAI can equip Clerics +1 Str 5% magic resist rings to get it to 24 STR
-6 thaco +12 damage
and Crom is 25 for -7 +14
First part of the game you get some Draw upon holy might uses. easily knocking your strength up
Late game Rasaad's ToB quest gives you a headpiece that casts Righteous might to shoot you up to 25 STR and max damage.
and the class is called a BLADE not a HAMMER.
You get upgraded Angurvadal +5 with permanent strength boost much later in the game then Crom Faeyr. Until that point Angurvadal +4 is only 22 strength for 60 seconds.
Angurvadal +4 will set your strength to 22 (for 60 seconds only until you will upgrade it much later in the game to Angurvadal +5 which makes that bonus permanent). If you equip that cleric ring it will increase your strength to 23 (THAC0 -5; damage +11) , not 24.
Moreover, you need to take that ring from your Cleric (=you will loose bonus cleric spells) and again: that option (getting that ring) is available later in the game.
You can not have Crom Faeyr before you will permanently loose access to Draw upon holy might so that comment of yours is irrelevant at all. It is always: first part of the game I have Draw upon holy might, and after I loose access to it I will get Crom Faeyr.
Headband of the Devout is (as you have mentioned) later game item (ToB). Moreover it will give you strength boost only once per day. There is also question if there is any other better item to use in your headslot (I believe there are).
Overall, without that small error you have made (ring +1 strength will kick you to 23, not 24) your approach is definitely an option. Still, I would prefer Crom Faeyr. Personal taste I would say.
you know you can equip 2 rings right? One from Amonen and one from Vic I guess. if you can't get 2 from amonen.
using the machine of lum the mad Failure 100,000 XP to get to level 24. then dumping the cleric.
before EE you could just remove the cleric from your party to get extra rings.
To be honest it sounds to me as exploit in contrast to valid option of simply wear hammer instead of blade-type weapon for Blade kit (bards are supposed to be able to use any weapon type).