Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as for the main hand, criteria? you want something you can backstab with? katanas kinda suck since there arent any more than +3 really. Bastard swords can't backstab.
I guess go scimitars and go with usano's brand and scarlet ninja-to. eventually opening up to more weapon types as you get more unlocks.
Ranged weapons do get bonus APR from specialization. So a level 13 Fighter with Grand Mastery in Darts would have 5 APR (10 with improved haste). A level 9 Fighter could get the same with Grandmastery and the Gauntlets of Extraordinary Specialization. However, you would be better off with throwing knives since you get to add your strength bonus to damage with daggers and you don't with darts (if you buff up to a 25 strength, that's an extra 14 points of damage per attack, and you'll probably end up with a 20 strength if you use the stat increases).
In melee a level 9 fighter could at most get 3.5 APR (1 base, 1 dual wield, 1 from grand mastery, 1/2 from level 7 bonus). You could get to 5 APR with either the Gauntlets of Extraordinary Specialization and a bonus APR weapon or two bonus APR weapons.
BTW, you are aware that, while a Wizard Slayer's disruption attack will work through Stoneskin and (IIRC) Mirror Image, it will not work through Mantles or Protection from Magical Weapons. Basically, it follows the same rules as Darts of Wounding or a Ghoul's melee attack. If the spell only counters the damage but allows the on-hit effect to be applied, the miscast magic effect will be applied. If it counters the damage and the on-hit effect, it will counter the Wizard Slayer's disruption attack. It will also only work on Mages, not Clerics or Druids.