Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Long swords will always have very powerful options, but so do most other weapon types. Benefit of Long Swords though is that Elves get a bonus to THAC0 when equiped, so you will hit things a bit more often when swinging them.
You start out with four pips to spend, Two in Long Swords and two in Dual wielding is good. Don't bother putting a 3rd into Dual wielding till much later in the game. LIke, well into BG2.
Compared to elven F/M, you'll gain:
+ Much better saving throws vs Spells & Wands (up to +5, which is A LOT)
+ Extra spellslot for each spell lvl (because specialist wizard)
Elves do get minor THAC0 bonus to Long Swords & Bows, which helps early on, but past mid-BG1 gnome starts pulling ahead big time.
I belive Aerie will romance a Gnome, but she is the only one. Viconia won't romance an elf, so you would loose her as an option if you went that route (she wouldn't do gnome either so if those are the only races you are considering, she won't be an option at all.)
I ususally end up with either Viconia or Jaheira for story reasons. Rarely ever have Aerie in my party anyways.
If you are ok with having the new EE companions in your party, they don't care about race, only sex, and Dorn is open to anything.
Also what should my pips be in?
Bastard Swords and War hammers are also good options for the next 2.
Once you're in BG2 Katanas and Flails might be decent options.
If you go to level 10 berserker, and save every spell you find until you dual class, you can dismiss your entire party for an hour or so (your time) and make full dual class at one sitting, memorizing spells. In BG 2 you get 1,000 XP per spell level learned, so one 9th level spell learned gives you 9,000 XP instantly.
Vs a 24 Fighter/20 Mage if you Multi classed.
In Mage terms, thats 1 lvl 6 spell, 2 level 7, 8 and 9 spells you are missing out as a MC.
BUT if you go Gnome for the +1 spells per level due to Illusionist , that is only 1 level 7,8,9 spell you are missing out on.
Then you will also gain access to 5 HLA for Warrior. Lets you get 4 charges of GWW, allowing for 10 APR uses. Get a Staff of the Ram or Ravager and just crush the baddies.
What do you mean by fighter/mage wastes a lot of fighter levels?
When a berserker is in berserk mode he is immune to most magic effects. Things like confusion, hold person--mages' favorite spells just don't pierce his shield of fury, and mages go down in seconds before his onslaught. Even Sarevok falls to his attack. His weakness is a brief period of weakness when the fury ends. His armor class goes up; his THAC0 goes up. He becomes a weaker than normal fighter for a few minutes. The trick is to kill all your enemies before the rage expires. And the berserker is an instrument of death while enraged. I've had berserkers that cleared entire caverns full of beholders by themselves, something NO OTHER TYPE OF WARRIOR CAN DO!
The best dual class berserker/mages will be made in BG2. Like I said you can run a berserker up to level 10, saving every spell you find, and create the level 11 mage in one sitting (about an hour of your time) after temporarily dismissing the rest of your crew and memorizing those spells. I omce made what I believe to be the ultimate berk/mage, which was a level 13 berserker. level 14 and up mage. I would put that combination up against ANY multi class fighter mage.
Yeah, for BG1 you're gonna be a plain fighter. Multiclass is much more newcomer friendlier, dual-class builds are really easy to mess up if you dual too early or too late.
When you dualclass, your old class becomes inactive until you reach equal+1 levels in you new class to reclaim your old class.
Just go with multiclass on your first run, It's a steady performer through entire series whereas dual-class variant comes to fruition in mid-BG2.