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I changed mine to 42 which is a nice speed boost without being too fast, but be aware that this sets the game's frame rate to a higher value which means that everything will be faster, not just your run speed. So enemies will move faster along with NPCs and everything else in the game.
While it's not a perfect fix, the only other way I know of is to use EE Keeper to change your own run speed by entering a value between 0 and 7 with 0 being default IIRC. However, since enemies won't move at the same fast speed that you do, this trivializes the difficulty since you can endlessly kite and shoot enemies.
I recently found one okay'ish strategy, I can use the familiar spell of my sorcerer and transform it into a wolf, the wolf is hyper fast, a lot more than every enemy I encountered so far, it's the perfect scout unit.
feel free to split your party to search faster.
As for the exploration part. Well you can't explore all of the map. The original devs screw up with this, and there are maps that even after you moved around all of the area you still have a good chunk of the map in dark. This doesn't hurt your gameplay since there is literally nothing on the unreachable areas of the map. But it still looks buttugly on the are map.
The only way around this is to use the cheat code "C:ExploreArea()" to get them all. If you want to use it without feeling like you are cheating, you can do what I do, which is only use the code after your toon has explored the full length of the explorable area in the map.
As for gameplay. As others have suggested, use the "Invisibily" spell in your exploring toon to make it safe to explore.
You could also haste the toon (before making it invisible) to speed up it's movement rate. This may be a problem if you exploring a place that's full of traps, since you are going to be running into them quicker than what you can detect them with this method. So you have to use the "quicksave" option a lot.
Make sure you clicked the "search" icon on the right of your map so that secret containers mark up as you approach them.
I simply take my time with exploration. I park my party in the area where they started. Cast my long lasting summons in case I get jumped. And the only long lasting summons are the skelletons. And then I send my thief fullly invisible to walk around this map, making note markers in the map noting foes, and people of interest. Then, I have him/her return to the party, decide where to go 1st, and go in in mass!
This is my general exploration approach to the BG series, I do it even in BG2.