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https://i.imgur.com/Thv5Qka.png
If it matters, I have Dorn (blackguard), Viconia (cleric) and Shar-Teel (Fighter) in my party. Shar-Teel uses a bow, Viconia uses a mace and sometimes a sling. Dorn uses his Rancor. I use a warhammer and a flail, and sleep, armor, burning hands as touch damage since I am in melee range aleady.
For the party...you can also think of rotating some characters. It seems quite good to me, maybe you don't need KIvan (if you choose a fighter mage), since you will be a good archer and you have Imoen. You can take Coran and leave Kivan and Imoen. WIth the last slot you can take Garrick, shar-teel (dual to thief) Rasaad or even Faldorn. Garrick can boost with songs or cast magic, expecially with scrolls or staffs. Shar-Teel, if you're not planning to be too good, is a wonderfull archer, but does her best as in backstab once you have dual class her. With boot of speed you can clean full areas only with her. With Faldorn you have some funny spells and summoning and you free Branwen from healing. Rassad is just for his quest and the fun of using a monk at low level.
In this party I would put both Branwen and Ajantis on first line, since the first can have better AC (expecially with the hidden armor of Nashkel), and the second does more damage. Branwen can be very good as a tank, but her damage remain low. So you could use Branwen as tan and Minsc for damage.
I miscalculated companions (i don't know why, but the best way to play for me is party of five), so would be work figher/ilusionist with longsword (one handed style because of RP, second hand for casting) with party:
Branwen (first line like CHARNAME),
Imoen (thief, shortbow),
Kivan (i'm not sure of him, because of his alignment),
Neera.
I want to play as (less-more) neutral.
Also I forgot in first post, that my main goal is to feel a rp, the second could be min/max. :)
Or maybe something like this:
1st line:
Branwen (cleric, warhammer)
Dorn (two-handed sword)
2nd line:
Imoen (thief, shortbow)
Neera (mage)
CHARNAME (gnome fighter/mage, shorbow/flails if needed)
IN the first option, there isn't any problem with allignment, but I would choose Shar-teel dual to thief instead of Kivan. You will have a good archer and backstabber,
https://i.imgur.com/Qj4QZ9I.png - this fellow is next son of Bhaal (lots of clicking "reroll" for this stats).
** - shortbow and ** - flails (later * to single weapon style)
These mans will help him to deal with Sarevok:
Branwen, Dorn, Imoen, Neera.
Thanks for help and advices. :)
Neera is problematic as the party's mage, really read over the limitations and potential liabilities of Wild Magic. She can use wands without having adverse effects, but I think she's a serious liability.
I have read that Kivan will drive you to complete a certain quest that you may be somewhat under powered to do early on and will disband if you don't do it fairly quickly. I've never used him.
I have used Branwen multiple times and she's okay as a spell caster and has access to Remove Fear, which you will need early on. But even in heavy armor, she isn't going to have a really low AC or really high HP or any real ability to deal much damage in melee or ranged combat. So...she's a tough pick but a safe one. Once you get enough gold and reputation, you won't have problems using potions of healing as your main source of healing.
In the first game Minsc is very good as is Jaheira, problem is you have to bring along their partner or arrange an "accident" for them. I have no problems using Dynaheir as the main party mage even though she can't cast Enchantment spells (Wands of Sleep and Fear are good stand ins) and I turn Khalid into an Archer by taking Longbow at 3/6 level giving him a Mastery level and again at 9 in Siege to High Mastery. He can wear heavy armor and has a decent DEX bonus that will give him a pretty low AC.
But, I agree, I don't like wild mages for playing, too many reloads.
The problem is her strength , that doesn't allow a full plate, but you can take her the hidden armor in Nashkel. And after a while Gauntlets of ogre power on Baldur's Gate. I think that more than half of the enemies just hit you with 20.
For the other half, if you cast draw upon holy might, you have quite a lot, you really reach the best stats in game for a tank (20,19, 17), including a great strength because it stacks with the gauntlets (if you have it).
Sanctuary give always a way to flee or to reach enemies invisible. I would not waste her as a healer.
Since she uses hammers, you can equipe asheedena or until you find use Spiritual hammer.
The easy party to pick if you are inexperienced and Good aligned is Minsc/Dynaheir, Khalid/Jaheira, Imoen and build your Protagonist as you see fit. The lack of a full time Cleric will be felt in not having access to Remove Fear and some of the Cleric Buffs.
As you get better, you have a better idea what combination of Buffs/Potions you will use on each Character.
I'm not downing Branwen, have played her most times but I don't rely on her to do much other than pack a sling and buff the party. Don't forget to have her keep a Remove Paralysis or two ready for those times you get Held or Paralyzed by a Ghoul.
Good hunting.