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That said, Oil of Speed (or Haste), Potion of _______ Giant Strength and a Potion of Heroism should let you pound on him whether you're proficient in the weapon or not.
Are you looking for ways to defeat it or have you already figured it out?
Hold monster works well on greater werewolves. Call woodlang being can cast this spell as well if you dont have it yourself.
On a more serious note, you are overanalyzing this - the greater wolfware can only be hurt by silver weapons of which there are five to be found in the entire game (the four you listed plus the bastard sword you get from Dorn's quest)
Ultimately this is because BG1 didn't use enchantment levels the way you expect from BG2 - you simply had enemies that can be hurt by all weapons, enemies that can only be hurt by magic weapons, and enemies that can only be hurt by silver weapons.
Higher enchantment numbers helped you hit the enemy but did not determine which enemies can be hit.
It is working exactly as intended. The creature has the flag to require a silver weapon, and there are 5 silver weapons. Why do you think that this is a bug?
Here is a helpful source which will answer all of your questions about defeating enemies in Baldur's Gate. For your convenience I have targeted it to the monster you mentioned in your post. I use it often :) As Alex M Brennan mentioned the weapons which work do so because they are made of silver.
https://baldursgate.fandom.com/wiki/Greater_Wolfwere
kondar isnt a native +3. so far as i know the bonus thaco values vs certain creature types doesnt change its enchantment level or w/e its called. so from my understanding of baldurs gate burning earth is a +1 weapon for purposes of overcoming weapon immunities no matter what it has. it however gets more thaco and dmg vs certain creatures but if their immune to +1 weapons it still does nothing.
as for it requiring silver weapons id love to know where that comes from. baldurs sword is made from gold. the burning earth and kondar say nothing about silver in their descriptions. even the werebane dagger thats colored a greyish/silver doesnt mention silver in the description.
as for bringing it down i was able to stun lock it with wands of paralysis and just hand out the 4 weapons i had to random chars to hit it. magic wouldnt be viable since im playing on legacy of baal mode. even if i had a party of mages they'd run outa spells before they could down the near 300ish hp! my single swash thief smacking the stunned wolf for around 20ish dmg per round with burning earth couldnt even overcome its natural hp regeneration rate.
just for giggles here are its stats
Level: 23
HP: 278
AC: -13
THACO: -2
Damage: 1d12+7 (8-19)
4 attacks per round
50% res to all elemental dmg
its regen rate in the original game wasnt so bad so a battle of attrition was possible and its health was so much lower you could prolly take out a huge chunk with a single skull trap. in the ee version its hp regen rate is many times higher and makes the boss neigh unkillable without using some cheesy stun locking.
It comes from an era of DnD with absurd rulesets. looking at Kondar, and the other weapons theres no way to tell these specific 5 weapons are silver
Kondar
Burning Edge
Werebane
Albruin
Sword of Balduran.
I mean sure they tend to have +damage to shapeshifters on them, but if you are going to have a mechanic can only be damaged by silver weapons, you should at least label the weapons that can damage them.
Thats the bug/design oversight. its a game mechanic thats SPECIFIC to greater were wolves. and it FEELS like the other game mechanic where you have enemies that need a certain +X to hit.
but its not +X weapons its silver, which is just obsure.
if you drop the game difficulty down to below Core, you should be able to hit them with +2 weapons I think.
I do recall that the <animal>weres, were more powerful than their were<animal> counterparts, but I don't think the rules for what you needed to hit them changed much.
the sword goes on to have a +4 vs lycan in the dmg and thaco lines. im guna go out on a limb and say loup garou = lycan. if so then this description is suggesting ONLY gold works vs werewolfs. i dont know of anywhere in the game it mentioning silver being needed for werewolfs/lycans/loup whatevers. and this weapon isnt really offered prior to the first greater werewolf battle it would even be needed for. pretty open to being proven wrong about the gold and silver though.
even if they keep the you need one of these 5 weapons to hurt it, the increased hp regen rate from i think 5 per round (6 sec) up to the 30 per round in ee gives the greater werewolf such a huge regeneration rate boost that the xp capped characters cant easily compete with. if you throw in legacy of baal stat buffs i doubt even a party of 5 straight fighters could hit the things ac often enough to overcome its regen rate assuming each had one of the above mentioned 5 weapons. if were talking about a player that goes in without those specific weapons and only has access to the sword of balduran on the back table they wont even be able to generate enough dmg with it to overcome the regen rate. the sword of baldur does 2d4+4 (6-12 +str) even in the hands of a max level fighter hitting twice per round automatically due to the wolf being stunned you wouldnt match 30hp per round. and if that was your only weapon your stuck even if you cheese hold the boss. if the boss isnt stun locked for luls and you have to deal with hit/miss probability you havent a prayer.
If you read through that link I left (including the comments), you'll see there are plenty of strategies for killing him even for solo players.You are right though, a full party of only fighters would probably have a difficult time killing him.
I guess you can argue that this information isn't communicated very well or at all but that is how the games work in general - e.g. you are never explicitly told that you need +3 weapons to hit Belhifet because the games expect you to know that (presumably to encourage you to buy the strategy guide?), or to work it out by trial and error.
It doesn't make sense to argue that this one instance of the player not being explicitly told about enemy abilities is bug.
also the sword of balduran says you need gold not silver. thats contradictory. if that aint a "bug" im not sure what in your mind would qualify.
And lol if you honestly think someone has to dig in the game files to understand how to use the weapons that say +X damage to lycanthopes directly on their damage stats.
what part of "only weapons forged of gold" is confusing you?