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I just turned on Story mode in the end. I'm sure there's a deep RPG experience if I'm willing to wade into it and grit my teeth and the story and characters are great so far but there's just so many issues I have with it mechanically that were fixed very nicely in NWN. It's just kind of grating.
I'll plow through the amazing story that BG1 and 2 offer, but after that, I'll probably just keep myself to NWN afterwards.
The combat system is really the most fun aspect of Infinity -engine games. Methinks you're shooting yourself in a foot by wading it through on Story mode, but if you prefer button masher approach I really can't convince you otherwise.
In terms of spellcasting, you really should be choosing which spells to cast yourself for the most part anyway. If that really doesn't work for you though, you can use the Henchman Inventory and Battle AI mod.
But it's not even so much the combat that I find tiring but everything outside of it. And this game really does toss NPCs at you like crazy, almost guaranteeing that you'll have 5 others besides yourself to take care of all the damn time. Even if I had to watch over my henchman's every move in combat, it's still better than being forced to handle almost EVERYTHING in BG by yourself.
And I actually understand why people like it. Some people like the tactics of comandeering a full party. Fair enough. I do get it. It's just that for those who'd rather focus on just their own character, there's no choice. You have to pull everyone long and you have to take care of them all unless you turn on Story mode or perhaps Easy mode.
The thing is, BG is built to simulate a D&D session as best as possible, and it's a VERY admirable effort, but I really think they stumbled with this in terms of combat and party management. In a normal D&D session, you take care of your own character. You don't take care of anyone elses. You don't need to manage their loot, they manage that mostly by themselves. Or their spells. Or their attacks. Or their healing.
So when BG drops an entire party in your lap and expects you to do ALL the work, it can quickly get very tiresome for those who wanted to just focus on the character that they made. And that's what NWN allowed for the most part.
Multiplayer.
That way everyone can focus on their own character.
AI scripts are a thing, you can use those. Granted, I don't use them so I'm not sure how much they actually do, but I imagine they do most things other than inventory management and regular movement.
Works pretty well lot of time, casters cast their spells, rogue atuo hide in shadow or search for traps, fighters dont stay away and go aggresivelly against enemies in sight,c ahracters switch range and melee weapons as needed..
Of ourse manual control is needed there and there (particualrly if you need cast specific spell or focus on some target) but most of time it works pretty well. (generaly casters need more attention but thats it)