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Roleplay
Certain classes are restricted to certain alignments
And of course Paladins and Rangers.
Edit: Alignment also has a small affect on prices iirc, Chaotic evil having to spend more than Chaotic Good, but like charisma the changes in price aren't that much.
- alignment must be take into acccount for some gear restrictions (Robe of Archmagi, Drizzt scimitar.. few others)
- it decide bhaalspawn abilities
- availability of some spells and HLA is dependant on alignment and affect what turn undead does (evil charm undead while good roll to scare or destroy them)
- for NPC it determine their reputation needs and also behavior and comaptibility in general
- some dialogue options and choices MAY be dependant on alignment (I am not exactly sure if it is alway just rep)
Thats what comes to my mind atm. As reputation mechanic is overall way more important as you concluded, the alignment of main protagonist has mostly roleplaying and starting rep effect.
*Might have been neutral good, I'm too lazy to boot up the game to check.
I tested it now and indeed it is rep based (at least very first power) - strange my memory is so blured but clearly it is:p
By the way, there was an old mod floating around (not sure if it still available or works for the EE). But it added two new options to the get to Spellhold. One a really good option for parties that had a problem with the evil choice of siding with the Bodhi or the only slightly less evil (neutral?) choice of doing the Shadow Thieves dirty work. It allowed you to do various good deeds for the Paladins to gain passage. The second option was for REALLY evil parties that would say, "I don't give a damn about Imoen, let Irenicus do what he wants with her, not my problem all I care about is money and power. As I recall it had to do with siding with a group of assasssins who were planning to steal an artifact from across the ocean in Maztica, of course when the ship sets sail it ends up in a storm and has to stop at the same island Spellhold is on for repairs. allowing the game to continue as normal...
But that is based on reputation, not your natural alignment, you can be Chaotic Evil with a party of do-gooders or Lawful Good with a party of evil tyrants. As long as you keep your reputation in the sweet spot of 9-12 (which can be easily manipulated with donations to the temple to increase it, or killing an innocent to lower it) your companions won't utter a peep. Now there are some really evil choices, at least in SoA, that will make some of the really goody-good characters such as Keldorn leave (killing the silver dragon comes to mind). But even that can be "dodged" by dropping said characters from the party then picking them up again after the deed is done.
Rep not alignment, unless they changed something. Don't remember why but in a playthrough my LG char had a bad rep when he got the 1st ability and it was the "evil" one. After that when his rep went up he was getting the "good" ones.
I think in BG2 there are some points / dialogs where your actual alignment is taken into consideration but otherwise it doesn't matter.
Which is quite reasonable actually. You may have written "Pure evil -" on your ID but if you spend your time helping little ol ladies and taking down kitties from trees you should be viewed as a nice person. No one writes their alignment on their forehead for all to know. The only place it would hold is if some caster used a spell to determine what your real... lets say motives are.
You are right that reputation plays a factor, but that is because "alignment" is the up-front choice and "reputation" tracks how closely you align to that (at least in a mixed sense, though it conflates the good-evil and lawful-chaotic scales by using only one dimension to track both).
Source: http://baldursgate.wikia.com/wiki/Reputation
(Edited because I found a source to make a definitive statement)