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left because your rep got too high ... gone forever
got "chunked" ... gone forever
died and you dimissed her instead of going to a priest ... gone forever
you asked her to wait somewhere ... she'll meekly wait until she dies of old age
she went home to wherever.
her items should be in the chest that follows you around in camp
I normally use Glint as my SoD thief. he has a lengthy campaign wide quest.
and he's also a cleric. so 2 birds one stone. though it is annoying going thru two menus to access his thief skills.
or call Beamdog lazy and evil over some imagined slight, whatever works for you.
they didn't do voice work for them, yes. so they aren't in the game yes.
beam dog is apparently also evil.
Doesn't explain the Jaheria sized hole in your theory, does it?
its a thief. she shouldn't be frontlining.
remember this is classic DnD, you roll for HP and well, it allows really bad rolls.
which is why theres a max HP on level up option. but yeah. Not really sure why you stress so much about a few points of HP, yes she doesn't have that many. gods I recall finishing SoA and my thief had like 60 HP. its no that bad.
The original company, Black Isle, got feedback, from fans like me, who were tired of saving in front of every attempt to memorize a spell, because, even though they had an intelligence of 18, they were failing to memorize 2 or 3 times in a row for spells like fireball. Ditto, they would need to roll 10 times or more to get the max hit points for a level gain. They created normal difficulty for Baldur's Gate 2, and I think they backfit it into BG Gold, where they introduced Werewolf Island and the Tower.
I'd imagine that the reasoning for allowing the BG(1) NPCs in the starter dungeon would be to make it easier for the Ward to keep everyone's loot.
went to school 10 mile walk uphill, both ways.
got it.
theres an option to allow max HP on level up regardless of difficulty, your HP gets rather absurd,
yes if you get max HP on level up in BG1 Jahiera at the end of SoD was hitting 120 maybe 135 if I gave her a potion of fortitude.
start of BG2 she has her official rolls of I tihnk 80 something.
and yeah I hear you, the chance to fail at learning spells is stupid. there really should be a toggle to remove it
Normal Difficulty I believe turns off friendly fire, I know it turns off friendly fire in Neverwinter making your mages AoE stupidly overpowered.