Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

View Stats:
danconnors (Banned) Feb 24, 2018 @ 8:53am
Where'd Shar Teel Go?
Found her in the basilick area. Switched her to thief from fighter. She was an excellent thief, and now--gone. Now I'm stuck with Safana?
< >
Showing 1-13 of 13 comments
fauxpas Feb 24, 2018 @ 9:45am 
Depends on what happened to her;

left because your rep got too high ... gone forever

got "chunked" ... gone forever

died and you dimissed her instead of going to a priest ... gone forever

you asked her to wait somewhere ... she'll meekly wait until she dies of old age
danconnors (Banned) Feb 24, 2018 @ 10:38am 
She disappeared after we finished the starter dungeon in SoD. I couldn't find her or either of my two clerics, the dwarf from the iron mine or the one turned to stone at the circus of Nashkhel. I ddidn't boot her out; the game did.
red255 Feb 24, 2018 @ 11:09am 
shes not a NPC in SoD.

she went home to wherever.
her items should be in the chest that follows you around in camp
I normally use Glint as my SoD thief. he has a lengthy campaign wide quest.

and he's also a cleric. so 2 birds one stone. though it is annoying going thru two menus to access his thief skills.
Last edited by red255; Feb 24, 2018 @ 11:11am
fauxpas Feb 24, 2018 @ 11:30am 
Yeah, that is just more of bd's nonsense telling you how they want you to play instead of letting you play with the characters you like. The "company line" JB will claim as a defense is that they felt it wasn't proper to include the original NPCs if they couldn't get the VA back, but that's easily proven a lie by Jaheria.
red255 Feb 24, 2018 @ 11:42am 
I felt it was clear they didn't want to do voice work for the class, if you want to play with shar-tel do a multiplayer game and make her back in.

or call Beamdog lazy and evil over some imagined slight, whatever works for you.

they didn't do voice work for them, yes. so they aren't in the game yes.

beam dog is apparently also evil.

fauxpas Feb 24, 2018 @ 10:22pm 
Originally posted by red255:
I felt it was clear they didn't want to do voice work for the class, if you want to play with shar-tel do a multiplayer game and make her back in.

or call Beamdog lazy and evil over some imagined slight, whatever works for you.

they didn't do voice work for them, yes. so they aren't in the game yes.

beam dog is apparently also evil.



Doesn't explain the Jaheria sized hole in your theory, does it? :steammocking:
wendigo211 Feb 25, 2018 @ 1:44am 
I've never used it but there is a mod http://www.shsforums.net/files/file/1164-sharteel-npc-mod-for-sod/ that adds Shar-Teel as a NPC in SoD.
Last edited by wendigo211; Feb 25, 2018 @ 1:45am
danconnors (Banned) Feb 25, 2018 @ 5:37am 
I just can't understand why they left her in for the first dungeon, then gave her the boot. If I'd known that I would have picked up Safana when she was 3rd or 4th level in BG, and trained her myself. She'd have had a Hell of a lot more than 37 hit points like she had when I picked her up as an 8th level thief in the Elf Song. That's only 4.6 hit points per level; it's awful.
red255 Feb 25, 2018 @ 6:48am 
you are going to flip in BG2 when you get your NPC again and get Jahiera with her 80 Something Hp instead of the 120 she had at the end of Siege of dragonspear.

its a thief. she shouldn't be frontlining.

remember this is classic DnD, you roll for HP and well, it allows really bad rolls.

which is why theres a max HP on level up option. but yeah. Not really sure why you stress so much about a few points of HP, yes she doesn't have that many. gods I recall finishing SoA and my thief had like 60 HP. its no that bad.
danconnors (Banned) Feb 25, 2018 @ 8:35am 
There's an extremely big difference between a character who ends the battle with 3 hit points, and one who ends it with -3 hit points. It's REALLY difficult to stress the difference. That's why I play the game in normal difficulty. I automatically get the high roll for hit points, and automatically memorize spells. When BG 1st came out there was no normal difficulty; their was easy, core, and hard.

The original company, Black Isle, got feedback, from fans like me, who were tired of saving in front of every attempt to memorize a spell, because, even though they had an intelligence of 18, they were failing to memorize 2 or 3 times in a row for spells like fireball. Ditto, they would need to roll 10 times or more to get the max hit points for a level gain. They created normal difficulty for Baldur's Gate 2, and I think they backfit it into BG Gold, where they introduced Werewolf Island and the Tower.
fauxpas Feb 25, 2018 @ 9:28am 
Keeper is your friend.
fauxpas Feb 25, 2018 @ 9:34am 
Originally posted by danconnors:
I just can't understand why they left her in for the first dungeon, then gave her the boot. If I'd known that I would have picked up Safana when she was 3rd or 4th level in BG, and trained her myself. She'd have had a Hell of a lot more than 37 hit points like she had when I picked her up as an 8th level thief in the Elf Song. That's only 4.6 hit points per level; it's awful.



I'd imagine that the reasoning for allowing the BG(1) NPCs in the starter dungeon would be to make it easier for the Ward to keep everyone's loot.
red255 Feb 25, 2018 @ 6:06pm 
Originally posted by danconnors:
There's an extremely big difference between a character who ends the battle with 3 hit points, and one who ends it with -3 hit points. It's REALLY difficult to stress the difference. That's why I play the game in normal difficulty. I automatically get the high roll for hit points, and automatically memorize spells. When BG 1st came out there was no normal difficulty; their was easy, core, and hard.

The original company, Black Isle, got feedback, from fans like me, who were tired of saving in front of every attempt to memorize a spell, because, even though they had an intelligence of 18, they were failing to memorize 2 or 3 times in a row for spells like fireball. Ditto, they would need to roll 10 times or more to get the max hit points for a level gain. They created normal difficulty for Baldur's Gate 2, and I think they backfit it into BG Gold, where they introduced Werewolf Island and the Tower.

went to school 10 mile walk uphill, both ways.

got it.

theres an option to allow max HP on level up regardless of difficulty, your HP gets rather absurd,

yes if you get max HP on level up in BG1 Jahiera at the end of SoD was hitting 120 maybe 135 if I gave her a potion of fortitude.

start of BG2 she has her official rolls of I tihnk 80 something.

and yeah I hear you, the chance to fail at learning spells is stupid. there really should be a toggle to remove it

Normal Difficulty I believe turns off friendly fire, I know it turns off friendly fire in Neverwinter making your mages AoE stupidly overpowered.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 24, 2018 @ 8:53am
Posts: 13