Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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Marcos_DS Apr 21, 2019 @ 11:36am
"Good" ways to decrease reputation?
Is there a good way to decrease your reputation without serious crimes ? I'm currently at 18 and a party member will leave if i get another point, and every other quest will increase my rep by 1...
Last edited by Marcos_DS; Apr 21, 2019 @ 3:14pm
Originally posted by Phoenix VII:
There's the tweaks anthology mod, they have an option letting you put several bards into the game who you can pay to lower your reputation (dunno if it works on an existing save but I think it does).

In vanilla there's no good way to decrease it, I'd just have the evil companion kill an NPC in their home and roleplay it as them satisfying their murder urge.
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Showing 1-15 of 32 comments
AlexMBrennan Apr 21, 2019 @ 11:45am 
1) Demand payment whenever you get the chance
2) If you have one evil party member then you can kick them out (raising reputation to 20), collect the quest reward (still 20) and ask them to rejoin (lowering reputation back to 18).
Damn_Monkey Apr 21, 2019 @ 11:55am 
Honestly the Rep system in BG was pretty bad. Way to basic to do what it was intended to do.

As such, I have no problems fudging it when needed. Killing a random person in a home is just part of making the system work for you.

The other option is to use a mod that removes the Evil NPC's scrip to leave when you get too high of a Rep. They can still complain, but will still stick around.
The author of this thread has indicated that this post answers the original topic.
Phoenix VII Apr 21, 2019 @ 12:08pm 
There's the tweaks anthology mod, they have an option letting you put several bards into the game who you can pay to lower your reputation (dunno if it works on an existing save but I think it does).

In vanilla there's no good way to decrease it, I'd just have the evil companion kill an NPC in their home and roleplay it as them satisfying their murder urge.
Tyler Durden Apr 21, 2019 @ 12:25pm 
Originally posted by Damn_Monkey:
Killing a random person in a home is just part of making the system work for you.

That's terrible.
Marcos_DS Apr 21, 2019 @ 1:02pm 
I kinda want to roleplay a bit, so killing random people or extoring money isn't really an option.

Was thinking something along the lines of spending money in an evil temple, or maybe and getting caught stealing, paying a fine and get a free relationship hit. Minor misdeeds but in general fighting the good fight.... :)

I might check out the tweaks mod for the bards. Or the thing with the evil NPCs don't leave due to rep - what would be the name of that mod / how would i do that?
Last edited by Marcos_DS; Apr 21, 2019 @ 1:03pm
Black Sheep Inc Apr 21, 2019 @ 1:19pm 
Step 1: acquire an AoE spell (fireball, skull trap, etc.)
Step 2: Get attacked in a tavern/city street or whatever
Step 3: Yeet the AoE spell at the enemy in such a way that it "accidentally" causes a bit of collateral damage to commoners and/or their children.
Immediate and substantial reputation loss will ensue
Marcos_DS Apr 21, 2019 @ 1:23pm 
Originally posted by Black Sheep Inc:
Step 1: acquire an AoE spell (fireball, skull trap, etc.)
Step 2: Get attacked in a tavern/city street or whatever
Step 3: Yeet the AoE spell at the enemy in such a way that it "accidentally" causes a bit of collateral damage to commoners and/or their children.
Immediate and substantial reputation loss will ensue

Its easy to loose rep being evil. I'm not looking for an good=easy way, but for a good="morally good or at least ok" way...
Black Sheep Inc Apr 21, 2019 @ 1:25pm 
Originally posted by Marcos_DS:
Originally posted by Black Sheep Inc:
Step 1: acquire an AoE spell (fireball, skull trap, etc.)
Step 2: Get attacked in a tavern/city street or whatever
Step 3: Yeet the AoE spell at the enemy in such a way that it "accidentally" causes a bit of collateral damage to commoners and/or their children.
Immediate and substantial reputation loss will ensue

Its easy to loose rep being evil. I'm not looking for an good=easy way, but for a good="morally good or at least ok" way...

What I mean is you as the player purposefully target the spell to cause collateral damage, then roleplay that it was an accident.
fauxpas Apr 21, 2019 @ 2:50pm 
Originally posted by Marcos_DS:
Is there a good way to decrease your reputation serious crimes ? I'm currently at 18 and a party member will leave if i get another point, and every other quest will increase my rep by 1...

There are none, a better question is why is your Bhaalspawn associating with evil characters in the first place?
Marcos_DS Apr 21, 2019 @ 3:21pm 
Originally posted by fauxpas:
Originally posted by Marcos_DS:
Is there a good way to decrease your reputation serious crimes ? I'm currently at 18 and a party member will leave if i get another point, and every other quest will increase my rep by 1...

There are none, a better question is why is your Bhaalspawn associating with evil characters in the first place?

Well, redemption of course. Also, i'm not playing a paladin or fanatic & never bought into "killing is ok because they are evil" - as long as they commit no crimes and DO evil, and actually help my character to do good, why not? Even if they don't change, better i keep them along than them going off on their own following their darker nature.
Last edited by Marcos_DS; Apr 21, 2019 @ 3:21pm
Marcos_DS Apr 21, 2019 @ 3:36pm 
Originally posted by Phoenix VII:
There's the tweaks anthology mod, they have an option letting you put several bards into the game who you can pay to lower your reputation (dunno if it works on an existing save but I think it does).

In vanilla there's no good way to decrease it, I'd just have the evil companion kill an NPC in their home and roleplay it as them satisfying their murder urge.

Ok the same mod had a "happy party" option (setting NPCs complain but don't leave), which solved my problem. Thanks everyone!
Last edited by Marcos_DS; Apr 21, 2019 @ 3:36pm
Lyle Apr 22, 2019 @ 7:53am 
You could also temporaily team up with an evil or neutral npc (many reasons) or any trash-npc for that matter, and make that person commit a sudden unexpected deed of horror. Perhaps failing to pickpocket and then killing the victim in self defense, or simply going on a killing spree (with that character).
Then you would lose the rep, and can be lawful in return by killing that npc for justice, or forcing him/her to leave the party because theyre lacking in discipline.

Last edited by Lyle; Apr 22, 2019 @ 8:01am
fauxpas Apr 22, 2019 @ 11:12am 
Originally posted by Marcos_DS:
Originally posted by fauxpas:

There are none, a better question is why is your Bhaalspawn associating with evil characters in the first place?

Well, redemption of course. Also, i'm not playing a paladin or fanatic & never bought into "killing is ok because they are evil" - as long as they commit no crimes and DO evil, and actually help my character to do good, why not? Even if they don't change, better i keep them along than them going off on their own following their darker nature.


You realize the only reason they aren't committing evil is because thier free will has been crushed by you, right?

Redemption isnt something that can be forced on a vassal with no will of their own, and the moment they are free to do as they will, they revert back to thier mormal personalities as we see in BG(2).
Last edited by fauxpas; Apr 22, 2019 @ 11:13am
Marcos_DS Apr 22, 2019 @ 11:29pm 
Originally posted by fauxpas:
Originally posted by Marcos_DS:

Well, redemption of course. Also, i'm not playing a paladin or fanatic & never bought into "killing is ok because they are evil" - as long as they commit no crimes and DO evil, and actually help my character to do good, why not? Even if they don't change, better i keep them along than them going off on their own following their darker nature.


You realize the only reason they aren't committing evil is because thier free will has been crushed by you, right?

Redemption isnt something that can be forced on a vassal with no will of their own, and the moment they are free to do as they will, they revert back to thier mormal personalities as we see in BG(2).

Er, you take that far too serious, they are fictional written characters and of course they never had free will nor could they make any decision. I like to RP a bit, but this being a computer game with very limited companion interaction, you have to imagine most of it.



DarkRaven Apr 23, 2019 @ 1:05am 
Originally posted by Marcos_DS:
Originally posted by fauxpas:


You realize the only reason they aren't committing evil is because thier free will has been crushed by you, right?

Redemption isnt something that can be forced on a vassal with no will of their own, and the moment they are free to do as they will, they revert back to thier mormal personalities as we see in BG(2).

Er, you take that far too serious, they are fictional written characters and of course they never had free will nor could they make any decision. I like to RP a bit, but this being a computer game with very limited companion interaction, you have to imagine most of it.

Nah, fauxpas is correct. You are literally struggling to force evil toons to stay with you every step of the way if you're too good. Forcing them to hold back but not change.
If you stick to the vanilla story it is revealed.
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Date Posted: Apr 21, 2019 @ 11:36am
Posts: 32