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That would seem more productive than demanding that Beamdog get rid of the vancian magic system in favour of mana potions or whatever.
Oh so you are able to read the kit descriptions - good job.
Since we agree that this behaviour is exactly as intended I don't see why you are unhappy.
Does it really matter if your mage has a 90% to miss his one pointlessly weak atttack vs 95% to miss his one pointlessly weak attack? Either way you are gonna need a fighter to do the fighting for you.
I guess that is theoretically interesting for solo players but if you have a party you still need to protect the party from those effects, so the immunity is pointless.
Have you considered using magic in combat? Because you are supposed to use magic to mitigate incoming damage instead of using the mage's health pool to tank damage. Try casting mirror image or stoneskin.
-I never seen someone so out of touch with reality. I never even said I play WoW. I actually played this game for about the past 19 years on and off. So how smart do you feel right now?
-I also played pnp DnD not like it matters because there are always trolls like you somewhere its not like we regular players invite you here you are here on the forums lurking because you have nothing better to do.
LOL congrats I read the manual. :"D
-From my previous reaction you should already have glimpse of where I am at and where I have been. In case you didn't get it. I read the original manual probably like 19 years or so ago and I probably have it in a box somewhere. I never said I had questions about the rules did I ... nope . You just barged in this room acting the way you probably do to most people. You probably have not yet had any swift justice come your way in the form of a bann. ( I can help with that).
-Now the extra thaco would matter depending on your build but then again you would know that if.... you had as much know and experience with this game as I have.
A-n elf with MMM maxed on dex. obviously with a few extra thaco would make his MMM amazing. But I am not going to go on as I am not here to you lessons when you clearly believe you know it all ;"D ironic as that is.
-Not only does it sound nice for solo players it goes with the theme/history/ power of the Dragon Disciple.
- Have you tried opening your ears or eyes and learning or do you just like to pretend you know it all to people that are already leagues ahead of you with the ins and outs of this game.
Those extra hitpoints could be what makes your mage survive that poison.
Naturally not all damage mitigation is possible this is the issue with poison. You cannot rely on YOUR OWN MAGIC to mitigate it or prevent it. May be when you get PfMW or Absolute immunity you can prevent some forms of it..... but in bg1ee for example you need to rely on stupid potions and the scroll you can buy from the Hermit. A mage SHOULD be able to solve his issues with spells.
That is the point.
Personally, when I read on pf20srd the dragon disciple prestige class, and see that they lose 3 caster levels, so no level 9 spells, to be more a fighter mage... It is not worth it in my opinion, at least in a videogame.
Maybe in PnP it is just cool from roleplay perspective, or nice to have wings to fly in combat, to flee, to travel etc. With wings you can fly in a antimagic field for example
Here Paizo just adapted the rules, as they could