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They are designed to be able to hide in shadows while being observed in order to get more backstabs in.
Makes early game very easy if you don't mind the micro managing of hide and stab attacks.
Makes late game more annoying since you can't set traps, and most bad guys can see you even when hidden, and are immune to backstabs.
As far as weapons go, they are restricted to the same 1 pip per weapon the regular Thief is.
For example two handed or long sword weapon can i master at the later level 4 or 5 skill
You might want to try the SCS[www.gibberlings3.net] mod if you're looking for difficulty. IMO, it's more fun to play the stronger classes with a more difficult mod than playing the weaker classes.
Shadowdancer is no cheater, in BG1 you lack a lot of skill points compared to a normal thief and you need to put a lot of points into move silently and hide in shadows to be able to hide reliably, especially during daytime (indoors also has a penalty, although lower). So basically you need to have another thief in the party to actually open locks and disarm traps, which is quite sub-optimal.
In BG2, the skill point problem is eventually solved by simply having a very high level character, but all thieves, no matter how well built and equipped they are, start to feel the lack of extra attacks compared to warrior-type characters. Even with weapons that grant extra attack, only the first hit can be a backstab. Aditionally, some tough enemies are immune to backstab (and can see through invisibility).
So dont worry, your character is far from overpowered.
You can do backstabs with any weapon normally usable by thieves (you probably want to pick quarterstaves).
Dual/multiclass thieves can put skill points into other weapons (e.g. 2h swords) but you cannot ever backstab with them; you also can't backstab with weapons that rely on Use Any Item HLA.
That is a very tiny detail that is made fairly obvious when selecting the kit. Thieves get level 5 at 10k exp. Happens pretty fast.
The short and sweet version is that some weapons can only be used by some classes with exception to Warrior classes which can use all weapons.
Warrior classes are Fighter, Ranger, Paladin and Barbarian.
Proficiency is also limited by each class.
Fighter is the only class that can put 5 points in any weapon.
The other Warrior classes can put 2 points in each weapon while the rest of the classes are only allowed 1 point per weapon.
Multi-classed characters who are part Fighter or Ranger are able to go upto 2 proficiency points in each weapon they can use as well.
Likewise there are some class kits such as the Thief's Swashbuckler which allow the Thief to put 2 points in each weapon instead of the usual 1 point, but this often has drawbacks elsewhere for balance, such as Swashbuckler being unable to backstab.
As you level up you characters they will gain additional proficiency points depending on their class which you can distribute in any weapons your character can use that isn't already maxed out.
The maximum amount of these points you can get vary depending on what class/classes you are
Warrior classes gain 1 point at level 3 and 1 point every 3 levels after.
Tripple multi classed Fighters stop gaining points at level 18.
Cleric/Rangers stop at 21
Multiclass fighters stop at 24
Ranger and Paladins cap out at level 33
Fighters and Barbarians get their last point at 39
Priest and Rogues get 1 point at level 4 and 1 point every 4 levels after.
Cleric/Mages stop at level 24
Thief Multiclasses, Druid, Monk and Shaman cap out at 28
Single Class Clerics cap at 32
Duel Class Clerics cap at 36
Wizards get 1 point at level 6 and 1 point every 6 levels after.
Single class Wizards cap at level 18
Duel classed Mages cap at level 30
Hopefully this is helpful to you.