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Mostly because I'm bored. I know I can just cheat for the stats I want, but it's much more satisfying to see a natural high roll. Plus, seeing a fantastic roll is pretty much like winning the lottery. You know the chances are slim.
In short, it's mostly just gambling, but that's why gambling is so fun.
Exactly. This is how I grew up playing. We were "heroes" but not super humans.
I think what made me decide to play this way was after reading what the stats actually could mean, (a literal meaning to make it easier for new players to understand.) The one I specifically remember was Intelligence;... since 9-10 is "average" it meant that 10 was a 100 IQ.....meaning 18 was a 180 IQ...wait WHAT?? 180?? Even those "crappy" scores of 12 or 13 would mean an extremely intelligent character.
I never liked the thought of everyone being super human, so a score of 16, 17 or 18 in my campaigns meant you were very very special.
I grew up playing this exact rule set aas Baldur's Gate back in the mid to late 80's and we never allowed too much altering of the stats. Generally we always agreed to pick a single method when starting a campaign. Like we did 4d6 per stat (eliminating the lowest die role) but the stats stayed in place, no moving points. Or we might do a straight 3d6 but allow movement of points to only your prime requisite stat(s) for your class. Etc
For me (and the people I played with) this made for much greater role playing (especially since I was DM and did a butt load of ability score checks)
After that I started using the auto-roller and picking whatever it gets after a set period of time... normally ~20mins or whatever it takes me to have dinner or do some chore :P
And with it the best I got was ~95/96 (I don't remember now) on my Fighter/Mage/Thief I'm playing solo atm... playing solo justifies the auto-roller IMO :P