Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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PlatinumSun Nov 26, 2017 @ 11:30am
How do I build Khalid and Jaheira? SOLVED
At the moment Khalid has a long sword and a large shield splint mail and a helmet. And Jaheira has a helmet splint male, some guantlets that set her dex at 18, a quarterstaff+1, 3 cure light wounds and 1 bless. There both at level 2.

Also what weapon profficency should I have for Dyaneir?
Last edited by PlatinumSun; Nov 26, 2017 @ 1:45pm
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Damn_Monkey Nov 26, 2017 @ 11:49am 
Dude... you should really just play the game and figure it out. As I said before, you can't really go wrong, and if you build the characters off what they start with and continue that, they are good to go.

Dyaneir starts out with Slings. Won't get another till level 6, give her Darts.
Damn_Monkey Nov 26, 2017 @ 11:57am 
What makes you think darts suck?
possessed_toaster Nov 26, 2017 @ 12:48pm 
Seriously now, have you ever made any decision yourself??? Don't you want to watch a Let's play instead, less decision making involved.

Anyways, here is what I usually do with those guys

Minsc: Two Handed Swords + Longbow
Khalid: Longbow + Longsword
Jaheira: Club + Sling
possessed_toaster Nov 26, 2017 @ 12:52pm 
For Jaheira you go One-Handed, for Khalid you go weapon and shield, since the synergy with his archery...
Nk Servis Nov 26, 2017 @ 1:08pm 
Why would you keep the two pieces of ♥♥♥♥ in your party, Montaron and Xzar are 10 times better
possessed_toaster Nov 26, 2017 @ 1:11pm 
And they give you a free healing potion, if that's no a deal then what is?
But you must equip Xzar with the gauntlets of ogre power, otherwise his thac0 is just too bad and he won't hit anything.
Last edited by possessed_toaster; Nov 26, 2017 @ 1:11pm
Damn_Monkey Nov 26, 2017 @ 8:29pm 
Originally posted by PlatinumSun:
Originally posted by Damn_Monkey:
What makes you think darts suck?

Someone told me that in a thread or maybe I just saw it on the internet somewhere. Anyway thanks I will do so. What about Minsc? I keep him using a 2 handed sword? And put some proficency into 2 handed style? And the reason this thread was made, what a about kahlid and Jaheira?

I don't mean to be rude, but you really need to start thinking for yourself. If someone told you that drinking battery acid would help you get all the fly hunnies, would you do that? I don't know you from Adam, but I'm hoping you're old enoug to do some basic maths.

Darts do 1D3 damage. They have a base attack per round of 3. that means, equpping a dart will lead you to 3-9 damage base. A Long sword only swings once per round, at 1D8, so you will only do 1-8 damage.

With the natural bonus APR, darts can make for some very power combos when enhanced by various abilities. A Wizard Slayer for instance, causes a stacking 25% casting failure per hit. If all 3 Darts hit, that leaves the target with a 75% chance of spell casting failure after the first round of combat, and a 100% once the next dart hits.

When interrupting a casting mage, you only need to deal some damage. 1 point is enough. Mages have very bad thaco. Once their spells are all spent, giving them darts and having them target enemy mages is a good way to keep that mage on lock down, since your mage gets 3 attacks to try and roll a hit instead of just the 1 with a sling.

Another example of how darts are usefull is if you're fighting a Mage who casts Mirror Image, or a Druid who casts Iron Skins. Both of those protections are based on number of hits they take before being removed. In order to remove them and kill the caster quickly, you want more hits instead of hard hits. It would only take 2 Rounds of a basic Dart user to remove the 6 Skins from a level 12 Druid.

As far as your other companions, read what I first responded to you with. The game gave them weapon pips. Use that as your guide.
Chunk Funklerson Nov 27, 2017 @ 12:59am 
To be fair, you do have to make weapon skill decisions kind of arbitrarily without outside help. There's nothing to really suggest spears are a bad idea when you're building a character. You need to look it up or ask to find out: oh, there's incredibly limited options for spears and piercing damage kind of sucks.

That said, there's probably dozens of guides on the internet answering these questions from every possible angle, and lists of weapons available in the game.

Spears suck, clubs suck, I think there's only one particularly useful scimitar that you probably won't get on a good/neutral playthrough. Unless I'm forgetting something, I think everything else is a safe pick? Just don't have too many redundant proficiencies; like you probably don't want pips in 2h swords if you're planning to take Minsc and BooDorn. I think there's exactly one decent halberd.
Last edited by Chunk Funklerson; Nov 27, 2017 @ 12:59am
wendigo211 Nov 27, 2017 @ 10:51am 
Khalid is awesome for good party, since he's the only Fighter companion you can get (all the others are multiclassed or evil). He has a 16 Dex (-2 to AC) and 17 Con (+3 HP per level), his only real downside is his 15 Strength (which you can fix with spells, the Gauntlets of Ogre Power or the cursed Belt of Hill Giant Strength). He can get high mastery in longswords (+3 to hit and +4 to damage), compare that to regular specialization (+1 to hit and +2 to damage) and he’s got a +2 to hit and damage over a Ranger or Paladin.

If you look at Minsc, his 18:93 strength gives him a +2 to hit and +4 to damage, together with specialization he gets a +3 to hit and +6 damage which is only 2 more points of damage per hit than Khalid (and Khalid has a better AC and more HP). Once Khalid gets his strength buffed (or in SoD where he can get grand mastery), Khalid is a lot better than Minsc.

With Minsc I tend to have to have him use bows or dual wield maces. He has enough proficiency points for mastery in dual wield and specialization in maces. Since he does have a nice bonus to damage, its better to have him getting 3 attacks at 1d6+6 (28.5 damage on average) with maces as opposed to two attacks at 1d10+6 (23 damage on average) with a zweihander. Zwiehanders do have a better enhancement bonus, but dual maces are still ahead.

With weapons, scimitars are good if you're dual wielding since you can get two +2 scimitars (Cloakwood and Durlag's tower). Scimitars, daggers and short swords are the only melee weapons in BG where there is more than 1 weapon with a higher than +1 enhancement bonus. If you kill Drizzt you can also get his very good +3 scimitars. They're also good in BG2 since two of the three bonus attack weapons are Scimitars.

And darts suck, they're an okay choice for a Mage since Mages have pretty limitted ranged choices (knife, dart, and sling). Although throwing knives are still better if you can get a strength bonus to damage 2x(1d4+2) (9 on average) vs. 3x1d3 (6 on average). The problem with darts is the low damage coupled with a lack of good enhancements (no darts of fire/ice/acid like arrows). Darts of biting are your best option but there's a save to avoid the poison and many enemies are immune to the effect. Still, there are some uses like breaking stoneskins and images, but against those enemies you'll probably be spell casting instead of using autoattacks.
Last edited by wendigo211; Nov 27, 2017 @ 10:54am
Scorpiova Nov 27, 2017 @ 1:44pm 
Essy kill Khalid and use someone else :P

Jaheira is much more appealing as a single woman :) - I enjoy scimitar/shield for her.
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Date Posted: Nov 26, 2017 @ 11:30am
Posts: 10